My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Skeleton
Giant Snowball
Fire Spirit Bomber Barbarians Minion Horde Musketeer
Zap
Fire Spirit Bomber Minion Horde
Barbarian Barrel
Fire Spirit Bomber Barbarians Musketeer Giant Skeleton
The Log
Fire Spirit Bomber Barbarians Musketeer Giant Skeleton
Earthquake
Bomber Barbarians
Arrows
Fire Spirit Bomber Minion Horde
Royal Delivery
Fire Spirit Bomber Barbarians Minion Horde Musketeer Giant Skeleton
Fireball
Bomber Barbarians Minion Horde Musketeer
Poison
Bomber Barbarians Minion Horde Musketeer
Lightning
Musketeer
Rocket
Barbarians Minion Horde Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Arrows Musketeer Barbarians Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton
Bomber
Giant Skeleton
Arrows
Giant Skeleton
Barbarians
Minion Horde
Giant Skeleton
Musketeer
Giant Skeleton The Log
Giant Skeleton
Fire Spirit Bomber Arrows Minion Horde Musketeer The Log
The Log
Musketeer Giant Skeleton

Defense Synergies 1 9

Fire Spirit
Giant Skeleton The Log
Bomber
The Log
Arrows
Barbarians Giant Skeleton
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians The Log
Musketeer
The Log Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Musketeer The Log
The Log
Musketeer Fire Spirit Bomber Minion Horde Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Musketeer The Log
Barbarians Minion Horde Bomber Musketeer The Log
Barbarians Minion Horde Fire Spirit Bomber Musketeer Giant Skeleton
Barbarians Minion Horde Bomber Musketeer
Bomber Arrows Barbarians Giant Skeleton The Log
Arrows The Log Fire Spirit Bomber Musketeer
Minion Horde Musketeer Fire Spirit Arrows
Arrows Barbarians Musketeer Giant Skeleton The Log
Barbarians Minion Horde Musketeer
Fire Spirit Bomber Barbarians Minion Horde Musketeer Giant Skeleton
Barbarians Minion Horde Bomber Arrows Musketeer Giant Skeleton The Log
Arrows Minion Horde Musketeer
Barbarians Minion Horde Fire Spirit Bomber Musketeer Giant Skeleton The Log
Fire Spirit Bomber Arrows Barbarians Minion Horde The Log
Barbarians Minion Horde
Barbarians Minion Horde The Log
Barbarians Minion Horde Bomber Arrows Musketeer
Fire Spirit Arrows Bomber Barbarians Minion Horde Musketeer The Log
Arrows The Log Fire Spirit Bomber Barbarians Musketeer Giant Skeleton
Barbarians Musketeer
Bomber Fire Spirit Arrows Barbarians Minion Horde Musketeer Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Bomber Arrows Musketeer The Log
Barbarians Giant Skeleton Minion Horde Musketeer The Log
Giant Skeleton Barbarians Minion Horde Musketeer The Log
Barbarians Giant Skeleton Minion Horde Musketeer
Fire Spirit Arrows Minion Horde Musketeer
Barbarians Minion Horde Musketeer Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Barbarians The Log
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Giant Skeleton
Arrows Barbarians Giant Skeleton The Log
Barbarians Giant Skeleton Minion Horde
Bomber Barbarians Minion Horde Musketeer
Barbarians Bomber Minion Horde Musketeer Giant Skeleton The Log
Arrows Bomber Barbarians Minion Horde Musketeer Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Giant Skeleton The Log
Arrows Musketeer The Log
Arrows Minion Horde Giant Skeleton The Log
Arrows Barbarians Musketeer Giant Skeleton The Log
Bomber Fire Spirit Arrows Minion Horde The Log
Arrows Fire Spirit Minion Horde Musketeer
Fire Spirit Bomber Arrows Minion Horde Musketeer The Log
Arrows The Log Fire Spirit
Arrows The Log
Fire Spirit Minion Horde Musketeer
Arrows Minion Horde Musketeer The Log
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer The Log
Arrows Minion Horde Musketeer
Arrows Musketeer The Log
Bomber Arrows Minion Horde Musketeer The Log
Arrows Minion Horde Musketeer The Log
Arrows
Bomber Minion Horde
Fire Spirit Bomber Arrows Musketeer The Log
Fire Spirit Bomber Arrows The Log
Minion Horde Musketeer Giant Skeleton The Log
Arrows
Musketeer The Log
Arrows Barbarians Minion Horde Musketeer The Log
Arrows The Log Fire Spirit Bomber
Minion Horde
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Fire Spirit Arrows Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde
Bomber Arrows Minion Horde Musketeer The Log
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows The Log
Minion Horde Fire Spirit Barbarians Musketeer
Fire Spirit Arrows Musketeer
Arrows The Log
Minion Horde Musketeer
Arrows The Log Bomber Musketeer
Arrows Giant Skeleton
Minion Horde Musketeer
Minion Horde Musketeer Giant Skeleton The Log
Musketeer
Musketeer Giant Skeleton The Log

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