My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Prince Miner Bandit
Giant Snowball
Fire Spirit Bomber Minion Horde Miner
Zap
Fire Spirit Bomber Minion Horde Prince Bandit
Barbarian Barrel
Fire Spirit Bomber Bandit
The Log
Fire Spirit Bomber Prince Bandit
Earthquake
Bomber
Arrows
Fire Spirit Bomber Minion Horde
Royal Delivery
Fire Spirit Bomber Minion Horde Prince Miner Bandit
Fireball
Bomber Minion Horde Bandit
Poison
Bomber Minion Horde
Lightning
Prince Bandit
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Arrows Miner Bandit Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Arrows

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Prince Bandit
Bomber
Prince Miner Bandit
Arrows
Prince Miner Bandit
Minion Horde
Miner Prince
Prince
Fire Spirit Bomber Arrows Minion Horde The Log Miner
The Log
Prince Miner Bandit
Miner
Fire Spirit Minion Horde Bomber Arrows Prince The Log Bandit
Bandit
Fire Spirit Bomber Arrows The Log Miner

Defense Synergies 1 9

Fire Spirit
The Log
Bomber
The Log Miner Bandit
Arrows
Prince Bandit
Minion Horde
The Log
Prince
The Log Arrows
The Log
Prince Fire Spirit Bomber Minion Horde Miner Bandit
Miner
Bomber The Log
Bandit
Bomber Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde The Log
Minion Horde Bomber Prince The Log Bandit
Minion Horde Prince Fire Spirit Bomber Bandit
Minion Horde Prince Bomber Bandit
Bomber Arrows Prince The Log
Arrows The Log Fire Spirit Bomber Bandit
Minion Horde Fire Spirit Arrows
Arrows The Log Bandit
Minion Horde Prince
Fire Spirit Bomber Minion Horde Prince Miner Bandit
Minion Horde Bomber Arrows The Log Bandit
Arrows Minion Horde
Minion Horde Prince Fire Spirit Bomber The Log Bandit
Fire Spirit Bomber Arrows Minion Horde Prince The Log
Minion Horde Prince Bandit
Minion Horde Prince The Log Bandit
Minion Horde Bomber Arrows Prince
Fire Spirit Arrows Bomber Minion Horde Prince The Log Bandit
Arrows The Log Fire Spirit Bomber Bandit
Prince
Bomber Fire Spirit Arrows Minion Horde Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bandit
Bandit Bomber Arrows Prince The Log Miner
Bandit Minion Horde Prince The Log
Prince Minion Horde The Log Bandit
Minion Horde Prince Bandit
Fire Spirit Arrows Minion Horde
Prince Minion Horde Bandit
Minion Horde Prince
Minion Horde Prince The Log Bandit
Minion Horde
Minion Horde Prince
Arrows Prince The Log
Prince Minion Horde Bandit
Bomber Minion Horde
Bomber Minion Horde Prince The Log
Arrows Bomber Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log Bandit
Arrows The Log Miner Bandit
Arrows Minion Horde The Log Miner Bandit
Arrows Prince The Log
Bomber Fire Spirit Arrows Minion Horde The Log
Arrows Fire Spirit Minion Horde
Fire Spirit Bomber Arrows Minion Horde The Log
Arrows The Log Fire Spirit
Arrows The Log Miner Bandit
Fire Spirit Minion Horde Prince
Miner Arrows Minion Horde Prince The Log Bandit
Fire Spirit Arrows
Fire Spirit The Log Miner Bandit
Arrows Minion Horde Bandit
Arrows Prince The Log
Bomber Arrows Minion Horde The Log Bandit
Arrows Minion Horde The Log Bandit
Arrows
Bomber Minion Horde
Fire Spirit Bomber Arrows Prince The Log Bandit
Fire Spirit Bomber Arrows The Log Miner
Minion Horde Prince The Log
Arrows
Prince The Log
Arrows Minion Horde The Log
Arrows The Log Fire Spirit Bomber
Minion Horde
Arrows The Log Miner Bandit
Arrows Prince The Log Miner Bandit
Miner Arrows The Log Bandit
Fire Spirit Arrows Minion Horde
Minion Horde
Minion Horde
Bomber Arrows Minion Horde The Log Miner Bandit
Arrows Minion Horde
Minion Horde Prince
Arrows The Log
Minion Horde Fire Spirit Prince Bandit
Fire Spirit Arrows
Arrows The Log
Miner Minion Horde Prince
Arrows The Log Bomber
Arrows
Minion Horde Prince
Minion Horde The Log
Prince The Log Miner Bandit

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