My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Dark Prince Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Bomber Hog Rider Inferno Dragon Lumberjack
Zap
Bomber Dark Prince Inferno Dragon
Barbarian Barrel
Bomber Wizard Dark Prince Electro Wizard Lumberjack
The Log
Bomber Hog Rider Dark Prince Lumberjack
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Hog Rider Wizard Dark Prince Electro Wizard Inferno Dragon Lumberjack
Fireball
Bomber Hog Rider Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Bomber Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Hog Rider Dark Prince Electro Wizard Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Hog Rider Dark Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Dark Prince Lumberjack
Arrows
Hog Rider Dark Prince Lumberjack
Hog Rider
Arrows Bomber Wizard Dark Prince Electro Wizard Lumberjack
Wizard
Hog Rider Dark Prince Lumberjack
Dark Prince
Bomber Arrows Hog Rider Wizard Electro Wizard Lumberjack
Electro Wizard
Hog Rider Dark Prince Lumberjack
Inferno Dragon
Lumberjack
Bomber Arrows Hog Rider Wizard Dark Prince Electro Wizard

Defense Synergies 0 10

Bomber
Dark Prince Electro Wizard
Arrows
Dark Prince Lumberjack
Hog Rider
Wizard
Dark Prince Electro Wizard Lumberjack
Dark Prince
Bomber Arrows Wizard Electro Wizard
Electro Wizard
Bomber Wizard Dark Prince Inferno Dragon Lumberjack
Inferno Dragon
Electro Wizard
Lumberjack
Arrows Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard
Inferno Dragon Lumberjack Bomber Dark Prince Electro Wizard
Lumberjack Bomber Dark Prince Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bomber Dark Prince Electro Wizard
Bomber Arrows Dark Prince Lumberjack
Arrows Bomber Dark Prince Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Arrows Wizard
Arrows Electro Wizard
Inferno Dragon Lumberjack
Bomber Dark Prince Electro Wizard Lumberjack
Electro Wizard Bomber Arrows Wizard Dark Prince Lumberjack
Arrows Inferno Dragon Wizard Electro Wizard
Lumberjack Bomber Wizard Dark Prince Electro Wizard
Bomber Wizard Arrows Dark Prince Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Wizard Bomber Arrows Dark Prince Electro Wizard Lumberjack
Arrows Bomber Wizard Dark Prince Electro Wizard Lumberjack
Arrows Wizard Bomber Dark Prince Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Bomber Wizard Dark Prince Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Electro Wizard
Electro Wizard Bomber Arrows Wizard Inferno Dragon Lumberjack
Lumberjack Dark Prince Electro Wizard
Dark Prince Lumberjack Electro Wizard
Dark Prince Inferno Dragon Lumberjack
Arrows Wizard Electro Wizard
Dark Prince Electro Wizard Lumberjack
Dark Prince Inferno Dragon Lumberjack
Electro Wizard Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince Lumberjack
Arrows Dark Prince Electro Wizard
Dark Prince Wizard Lumberjack
Wizard Bomber
Electro Wizard Bomber Dark Prince Inferno Dragon Lumberjack
Arrows Bomber Wizard Dark Prince Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Dark Prince
Bomber Wizard Arrows Dark Prince
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Electro Wizard Lumberjack
Arrows Wizard Dark Prince Electro Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Arrows Wizard Dark Prince Electro Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Bomber Wizard Dark Prince
Inferno Dragon
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Bomber Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Dark Prince
Arrows Wizard Electro Wizard
Arrows
Wizard Dark Prince Electro Wizard Lumberjack
Arrows Bomber Wizard
Arrows
Dark Prince
Electro Wizard
Electro Wizard
Dark Prince Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: