My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Inferno Dragon Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Phoenix Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon Phoenix Lava Hound
Giant Snowball
Bomber Barbarians Inferno Dragon Lava Hound
Zap
Bomber Inferno Dragon Lava Hound
Barbarian Barrel
Bomber Barbarians
The Log
Bomber Barbarians
Earthquake
Bomber Barbarians
Arrows
Bomber Lava Hound
Royal Delivery
Bomber Barbarians Inferno Dragon Lava Hound
Fireball
Bomber Barbarians Inferno Dragon Lava Hound
Poison
Bomber Barbarians Phoenix Lava Hound
Lightning
Inferno Dragon Phoenix
Rocket
Barbarians Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Void Fireball Inferno Dragon Phoenix Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Void Fireball

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Arrows
Fireball Void Lava Hound Phoenix
Barbarians
Fireball
Arrows Lava Hound
Void
Arrows Lava Hound
Inferno Dragon
Lava Hound
Phoenix
Arrows
Lava Hound
Arrows Fireball Inferno Dragon Void

Defense Synergies 0 4

Bomber
Arrows
Barbarians Fireball Void Phoenix
Barbarians
Arrows
Fireball
Arrows
Void
Arrows
Inferno Dragon
Phoenix
Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Void
Barbarians Inferno Dragon Bomber Phoenix
Barbarians Bomber Void Inferno Dragon
Barbarians Inferno Dragon Bomber Phoenix
Bomber Arrows Barbarians Fireball
Arrows Fireball Bomber
Inferno Dragon Arrows Fireball Void Phoenix
Arrows Barbarians Fireball Void Phoenix
Barbarians Inferno Dragon Phoenix
Bomber Barbarians Phoenix
Barbarians Bomber Arrows Fireball
Arrows Inferno Dragon Fireball Phoenix
Barbarians Bomber Fireball
Bomber Fireball Arrows Barbarians
Barbarians Inferno Dragon Phoenix
Barbarians Fireball Inferno Dragon
Barbarians Bomber Arrows Fireball
Arrows Fireball Bomber Barbarians
Arrows Bomber Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon Phoenix
Bomber Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Void
Fireball Void Bomber Arrows Inferno Dragon Phoenix
Barbarians
Barbarians Fireball Phoenix
Barbarians Inferno Dragon Phoenix
Arrows Fireball
Barbarians Fireball Void Phoenix
Barbarians Inferno Dragon Phoenix
Void Barbarians Fireball Inferno Dragon Phoenix
Barbarians Inferno Dragon Phoenix
Inferno Dragon Barbarians Phoenix
Arrows Barbarians Fireball Void Phoenix
Barbarians Fireball
Bomber Barbarians Fireball
Barbarians Phoenix Bomber Fireball Inferno Dragon
Arrows Bomber Barbarians Fireball Inferno Dragon Phoenix
Arrows Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Arrows
Arrows Fireball Void
Arrows Fireball Void
Arrows Barbarians Fireball Void
Bomber Fireball Arrows
Arrows Fireball
Bomber Arrows
Arrows Fireball
Arrows Fireball Void
Fireball Void
Void Arrows Fireball
Fireball Void Arrows
Fireball Void
Arrows Fireball Void
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Void Bomber Arrows Fireball
Bomber Arrows Fireball
Fireball Void
Arrows Fireball Void
Void
Arrows Barbarians Fireball Void
Arrows Bomber Fireball
Inferno Dragon
Arrows Fireball Void
Fireball Void Arrows
Fireball Void Arrows
Arrows Fireball
Fireball Void
Fireball Void
Void Bomber Arrows Fireball
Void Arrows Fireball
Arrows Fireball
Barbarians Fireball Void
Fireball Arrows
Arrows Fireball
Fireball Void
Arrows Bomber Fireball
Void Arrows Fireball
Fireball
Fireball Void
Void Fireball

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