My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Giant Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Cannon Cart
Giant Snowball
Bomber Archers Barbarians Musketeer
Zap
Bomber Archers Cannon Cart
Barbarian Barrel
Bomber Archers Barbarians Musketeer Cannon Cart
The Log
Bomber Archers Barbarians Musketeer Cannon Cart
Earthquake
Bomber Archers Barbarians
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Barbarians Musketeer Cannon Cart
Fireball
Bomber Archers Barbarians Musketeer Cannon Cart
Poison
Bomber Archers Barbarians Musketeer
Lightning
Musketeer Cannon Cart
Rocket
Barbarians Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Arrows Musketeer Barbarians Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Cannon Cart
Archers
Arrows Giant
Arrows
Giant Archers Cannon Cart
Barbarians
Musketeer
Giant Cannon Cart The Log
Giant
Bomber Arrows Musketeer Archers Cannon Cart The Log
Cannon Cart
The Log Bomber Arrows Musketeer Giant
The Log
Cannon Cart Musketeer Giant

Defense Synergies 1 6

Bomber
The Log
Archers
Cannon Cart The Log
Arrows
Barbarians Cannon Cart
Barbarians
Arrows
Musketeer
The Log Cannon Cart
Giant
Cannon Cart
Archers Arrows Musketeer
The Log
Musketeer Bomber Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Musketeer The Log
Barbarians Bomber Musketeer Cannon Cart The Log
Barbarians Bomber Archers Musketeer Cannon Cart
Barbarians Bomber Musketeer Cannon Cart
Bomber Arrows Barbarians The Log
Arrows The Log Bomber Archers Musketeer Cannon Cart
Musketeer Archers Arrows
Arrows Barbarians Musketeer Cannon Cart The Log
Barbarians Musketeer
Bomber Archers Barbarians Musketeer Cannon Cart
Archers Barbarians Bomber Arrows Musketeer Cannon Cart The Log
Arrows Musketeer Archers
Barbarians Bomber Musketeer Cannon Cart The Log
Bomber Arrows Barbarians Cannon Cart The Log
Barbarians Cannon Cart
Barbarians The Log
Barbarians Bomber Arrows Musketeer Cannon Cart
Arrows Bomber Archers Barbarians Musketeer Cannon Cart The Log
Arrows The Log Bomber Archers Barbarians Musketeer Cannon Cart
Barbarians Musketeer Cannon Cart
Bomber Archers Arrows Barbarians Musketeer Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Cannon Cart
Bomber Archers Arrows Musketeer Cannon Cart The Log
Barbarians Musketeer Cannon Cart The Log
Barbarians Musketeer Cannon Cart The Log
Barbarians Musketeer Cannon Cart
Arrows Archers Musketeer
Archers Barbarians Musketeer Cannon Cart
Barbarians Cannon Cart
Barbarians Cannon Cart The Log
Barbarians Musketeer
Barbarians Musketeer Cannon Cart
Arrows Barbarians The Log
Barbarians Cannon Cart
Bomber Archers Barbarians Musketeer Cannon Cart
Barbarians Bomber Archers Musketeer Cannon Cart The Log
Arrows Bomber Archers Barbarians Musketeer Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Cannon Cart The Log
Cannon Cart Arrows Barbarians Musketeer The Log
Bomber Arrows The Log
Arrows Musketeer
Bomber Archers Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer
Arrows Musketeer Cannon Cart The Log
Archers Arrows Musketeer
Musketeer Cannon Cart The Log
Arrows Musketeer Cannon Cart
Arrows Musketeer Cannon Cart The Log
Bomber Arrows Musketeer Cannon Cart The Log
Arrows Musketeer Cannon Cart The Log
Arrows
Bomber
Bomber Archers Arrows Musketeer The Log
Bomber Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Barbarians Musketeer Cannon Cart The Log
Arrows The Log Bomber
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Archers Arrows Musketeer
Musketeer
Bomber Arrows Musketeer The Log
Arrows
Arrows The Log
Archers Barbarians Musketeer Cannon Cart
Archers Arrows Musketeer
Arrows The Log
Musketeer Cannon Cart
Arrows The Log Bomber Musketeer
Arrows
Musketeer Cannon Cart
Musketeer The Log
Musketeer
Musketeer Cannon Cart The Log

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