My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Clone Giant Skeleton
Giant Snowball
Bomber Bats Goblin Gang Clone
Zap
Bomber Bats Goblin Gang Clone
Barbarian Barrel
Bomber Goblin Gang Bomb Tower Clone Giant Skeleton
The Log
Bomber Goblin Gang Clone Giant Skeleton
Earthquake
Bomber Goblin Gang Bomb Tower Clone
Arrows
Bomber Bats Goblin Gang Clone
Royal Delivery
Bomber Bats Goblin Gang Clone Giant Skeleton
Fireball
Bomber Goblin Gang Bomb Tower Clone
Poison
Bomber Bats Goblin Gang Bomb Tower Clone
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Clone Tornado Bomb Tower Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Gang Clone

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Giant Skeleton
Bats
Giant Skeleton Bomber Clone
Goblin Gang
Clone Giant Skeleton
Bomb Tower
Rocket
Tornado
Clone
Giant Skeleton Bats Goblin Gang
Tornado
Rocket Giant Skeleton
Giant Skeleton
Bats Clone Bomber Goblin Gang Tornado

Defense Synergies 2 7

Bomber
Bats Tornado
Bats
Bomber Bomb Tower Giant Skeleton
Goblin Gang
Bomb Tower Giant Skeleton
Bomb Tower
Tornado Bats Goblin Gang
Rocket
Tornado
Clone
Tornado
Bomb Tower Rocket Bomber Giant Skeleton
Giant Skeleton
Bats Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber
Bomb Tower Bomber Bats Goblin Gang
Goblin Gang Bomb Tower Rocket Tornado Bomber Bats Giant Skeleton
Bomb Tower Bomber Bats Goblin Gang
Bomber Bomb Tower Rocket Tornado Giant Skeleton
Goblin Gang Tornado Bomber Bats Bomb Tower
Bats Rocket Tornado Goblin Gang Bomb Tower
Rocket Bomb Tower Giant Skeleton
Goblin Gang Bomb Tower Tornado
Goblin Gang Tornado Bomber Giant Skeleton
Bats Goblin Gang Bomber Bomb Tower Tornado Giant Skeleton
Bats Goblin Gang Tornado
Bomb Tower Bomber Bats Goblin Gang Rocket Giant Skeleton
Bomber Bomb Tower Rocket Bats Goblin Gang Tornado
Goblin Gang Bomb Tower
Bomb Tower Rocket Tornado Goblin Gang
Bomb Tower Bomber Bats Goblin Gang Tornado
Bomb Tower Bomber Bats Goblin Gang Tornado
Bomb Tower Tornado Bomber Bats Giant Skeleton
Bomb Tower Tornado
Bomber Goblin Gang Bats Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Bomber Goblin Gang Bomb Tower Rocket
Goblin Gang Giant Skeleton Bats Bomb Tower Rocket
Goblin Gang Rocket Giant Skeleton Bats Tornado
Giant Skeleton Goblin Gang
Rocket Bats Goblin Gang Bomb Tower Tornado
Goblin Gang Rocket Bats Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower
Rocket Giant Skeleton Bats Bomb Tower Tornado
Goblin Gang
Bats Bomb Tower Giant Skeleton
Rocket Tornado Giant Skeleton
Rocket Giant Skeleton Goblin Gang Bomb Tower
Bomber Bomb Tower
Goblin Gang Bomber Bats Bomb Tower Rocket Tornado Giant Skeleton
Bats Bomber Bomb Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Tornado
Rocket Giant Skeleton
Rocket Giant Skeleton
Bomber Rocket
Bats Rocket Tornado
Bomber Tornado
Tornado
Tornado
Rocket Bats Goblin Gang Tornado
Rocket Tornado
Rocket Tornado
Rocket
Rocket
Rocket Bomber
Rocket
Rocket Tornado
Bomber Bats Rocket
Rocket Bomber
Rocket Bomber Tornado
Rocket Giant Skeleton
Rocket Tornado
Rocket Tornado
Rocket
Tornado Bomber
Tornado
Tornado
Rocket Tornado
Bats Tornado
Rocket Bats
Bomber Rocket
Rocket
Giant Skeleton
Rocket
Bats Goblin Gang Rocket
Rocket Tornado
Goblin Gang Rocket
Bomber
Rocket Tornado Giant Skeleton
Bats Goblin Gang Rocket Tornado Giant Skeleton
Bats Rocket Tornado
Rocket Tornado Giant Skeleton

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