My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Electro Dragon Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon Electro Dragon
Zap
Dark Prince
Barbarian Barrel
Bomb Tower Dark Prince
The Log
Dark Prince
Earthquake
Bomb Tower
Arrows
Royal Delivery
Baby Dragon Dark Prince Electro Dragon Bowler
Fireball
Bomb Tower Baby Dragon Electro Dragon Bowler
Poison
Bomb Tower Electro Dragon
Lightning
Bomb Tower Baby Dragon Dark Prince Electro Dragon Bowler
Rocket
Bomb Tower Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado Baby Dragon Dark Prince Electro Dragon Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Dark Prince Bowler Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Bomb Tower Baby Dragon Dark Prince Electro Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Bomb Tower Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Tornado
Baby Dragon Dark Prince Electro Dragon Bowler The Log Mega Knight
Baby Dragon
Tornado Dark Prince Electro Dragon Bowler Mega Knight
Dark Prince
Tornado Baby Dragon
Electro Dragon
Tornado Baby Dragon Bowler Mega Knight
Bowler
Tornado Baby Dragon Electro Dragon The Log
The Log
Tornado Bowler Mega Knight
Mega Knight
Tornado Baby Dragon Electro Dragon The Log

Defense Synergies 4 17

Bomb Tower
Tornado The Log Baby Dragon
Tornado
Bomb Tower Bowler Baby Dragon Dark Prince Electro Dragon The Log Mega Knight
Baby Dragon
Bomb Tower Tornado Dark Prince Electro Dragon Bowler The Log Mega Knight
Dark Prince
Tornado Baby Dragon Electro Dragon Bowler The Log
Electro Dragon
Tornado Baby Dragon Dark Prince Bowler The Log
Bowler
Tornado The Log Baby Dragon Dark Prince Electro Dragon
The Log
Bomb Tower Bowler Tornado Baby Dragon Dark Prince Electro Dragon Mega Knight
Mega Knight
Tornado Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon Electro Dragon The Log
Bomb Tower Dark Prince Electro Dragon The Log Mega Knight
Bomb Tower Tornado Bowler Mega Knight Dark Prince Electro Dragon
Bomb Tower Dark Prince Electro Dragon Bowler Mega Knight
Bomb Tower Tornado Dark Prince Bowler The Log Mega Knight
Tornado Bowler The Log Bomb Tower Baby Dragon Dark Prince Electro Dragon Mega Knight
Tornado Bomb Tower Baby Dragon Electro Dragon
Bowler Bomb Tower Baby Dragon Electro Dragon The Log Mega Knight
Bomb Tower Tornado
Tornado Dark Prince Bowler Mega Knight
Bomb Tower Tornado Baby Dragon Dark Prince Electro Dragon Bowler The Log Mega Knight
Tornado Baby Dragon Electro Dragon
Bomb Tower Bowler Mega Knight Dark Prince Electro Dragon The Log
Bomb Tower Bowler Mega Knight Tornado Baby Dragon Dark Prince Electro Dragon The Log
Bomb Tower Mega Knight
Bomb Tower Tornado Bowler The Log Mega Knight
Bomb Tower Mega Knight Tornado Dark Prince Electro Dragon Bowler
Bomb Tower Mega Knight Tornado Baby Dragon Dark Prince Electro Dragon Bowler The Log
Bomb Tower Tornado Baby Dragon The Log Dark Prince Electro Dragon Bowler Mega Knight
Bomb Tower Tornado
Dark Prince Bowler Mega Knight Bomb Tower Baby Dragon Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Bowler
Bomb Tower Baby Dragon Electro Dragon Bowler The Log Mega Knight
Mega Knight Bomb Tower Dark Prince Electro Dragon Bowler The Log
Dark Prince Bowler Mega Knight Tornado The Log
Dark Prince Bowler Mega Knight
Bomb Tower Tornado Baby Dragon Electro Dragon
Dark Prince Bomb Tower Bowler
Mega Knight Bomb Tower Dark Prince
Electro Dragon Mega Knight Bomb Tower Tornado Baby Dragon Dark Prince The Log
Mega Knight Bomb Tower Dark Prince Electro Dragon Bowler
Mega Knight Tornado Dark Prince Bowler The Log
Dark Prince Bowler Mega Knight Bomb Tower
Bomb Tower Baby Dragon Electro Dragon Bowler Mega Knight
Electro Dragon Bomb Tower Tornado Baby Dragon Dark Prince Bowler The Log
Bowler Mega Knight Bomb Tower Baby Dragon Dark Prince Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon The Log
Tornado Baby Dragon Electro Dragon Bowler The Log
Baby Dragon Electro Dragon The Log
Dark Prince The Log
Baby Dragon Dark Prince Bowler The Log Mega Knight
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Bowler The Log
The Log Tornado Baby Dragon Electro Dragon Bowler
The Log Tornado Electro Dragon
Tornado Electro Dragon Bowler
Tornado Dark Prince Electro Dragon Bowler The Log
Tornado Baby Dragon Electro Dragon
Baby Dragon Bowler The Log
Baby Dragon Electro Dragon
Baby Dragon The Log
Baby Dragon Electro Dragon Bowler The Log
Baby Dragon Electro Dragon Bowler The Log Mega Knight
Tornado
Baby Dragon Dark Prince Electro Dragon Bowler The Log Mega Knight
Tornado Baby Dragon Electro Dragon Bowler The Log Mega Knight
Baby Dragon Bowler The Log Mega Knight
Tornado
Tornado Bowler The Log
Baby Dragon Electro Dragon The Log
Tornado The Log Baby Dragon Dark Prince Electro Dragon Bowler Mega Knight
The Log Tornado Baby Dragon Electro Dragon Bowler
Tornado Baby Dragon Electro Dragon Bowler The Log Mega Knight
Tornado Baby Dragon The Log
Tornado Baby Dragon Electro Dragon
Electro Dragon
Bowler
Electro Dragon The Log Mega Knight
Electro Dragon
Mega Knight
Bowler The Log
Dark Prince Electro Dragon
Tornado Baby Dragon Electro Dragon
The Log
Baby Dragon Dark Prince Electro Dragon Bowler Mega Knight
The Log Baby Dragon Electro Dragon Bowler
Tornado
Dark Prince Electro Dragon Mega Knight
Electro Dragon Tornado Baby Dragon Bowler The Log
Tornado Electro Dragon
Electro Dragon Tornado Baby Dragon Dark Prince Bowler The Log Mega Knight

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