My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Prince
Giant Snowball
Fire Spirit Goblins Minions
Zap
Fire Spirit Goblins Minions Royal Giant Prince
Barbarian Barrel
Fire Spirit Goblins Bomb Tower
The Log
Fire Spirit Goblins Royal Giant Prince
Earthquake
Bomb Tower
Arrows
Fire Spirit Goblins Minions
Royal Delivery
Fire Spirit Goblins Minions Prince
Fireball
Minions Bomb Tower
Poison
Minions Bomb Tower
Lightning
Bomb Tower Prince
Rocket
Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Minions Fireball Bomb Tower Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Minions

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Prince
Goblins
Royal Giant
Minions
Royal Giant Prince
Royal Giant
Fire Spirit Minions Fireball Goblins The Log
Fireball
Royal Giant The Log
Bomb Tower
Prince
Fire Spirit Minions The Log
The Log
Royal Giant Fireball Prince

Defense Synergies 3 5

Fire Spirit
The Log
Goblins
The Log
Minions
Prince The Log
Royal Giant
Fireball
The Log Bomb Tower
Bomb Tower
The Log Fireball
Prince
The Log Minions
The Log
Fireball Bomb Tower Prince Fire Spirit Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Bomb Tower Goblins Minions Prince The Log
Bomb Tower Prince Fire Spirit Goblins Minions
Bomb Tower Prince Goblins Minions
Fireball Bomb Tower Prince The Log
Fireball The Log Fire Spirit Goblins Minions Bomb Tower
Minions Fire Spirit Fireball Bomb Tower
Fireball Bomb Tower The Log
Goblins Minions Bomb Tower Prince
Fire Spirit Goblins Prince
Goblins Minions Fireball Bomb Tower The Log
Minions Fireball
Bomb Tower Prince Fire Spirit Minions Fireball The Log
Fire Spirit Fireball Bomb Tower Goblins Minions Prince The Log
Bomb Tower Prince
Bomb Tower Fireball Prince The Log
Bomb Tower Goblins Minions Fireball Prince
Fire Spirit Fireball Bomb Tower Goblins Minions Prince The Log
Bomb Tower The Log Fire Spirit Minions Fireball
Bomb Tower Prince
Fire Spirit Goblins Minions Fireball Bomb Tower Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Prince
Fireball Bomb Tower Prince The Log
Goblins Minions Bomb Tower Prince The Log
Prince Fireball The Log
Prince
Fire Spirit Fireball Minions Bomb Tower
Prince Goblins Minions Fireball Bomb Tower
Bomb Tower Prince
Goblins Minions Fireball Bomb Tower Prince The Log
Minions Bomb Tower Prince
Fireball Prince The Log
Prince Fireball Bomb Tower
Fireball Bomb Tower
Goblins Minions Fireball Bomb Tower Prince The Log
Minions Fireball Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Prince The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Minions
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Goblins Minions Fireball Prince
Fireball Prince The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Minions Fireball
Fireball Prince The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Fire Spirit Fireball Prince The Log
Fire Spirit Fireball The Log
Minions Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log
Fireball Prince The Log
Fireball The Log
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball The Log
Fireball
Prince
Fireball The Log
Fire Spirit Minions Fireball Prince
Fireball Fire Spirit
The Log Fireball
Fireball Prince
The Log Fireball
Fireball
Prince
Minions Fireball The Log
Fireball
Fireball Prince The Log

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