My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Miner
Giant Snowball
Skeletons Wall Breakers Miner
Zap
Skeletons Wall Breakers
Barbarian Barrel
Skeletons Knight Bomb Tower Wall Breakers Ice Wizard
The Log
Skeletons Wall Breakers
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Knight Wall Breakers Miner Ice Wizard
Fireball
Bomb Tower Wall Breakers Ice Wizard
Poison
Bomb Tower Ice Wizard
Lightning
Knight Bomb Tower Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Knight Tornado Miner Ice Wizard Bomb Tower Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Knight Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Wall Breakers Poison Miner Ice Wizard
Bomb Tower
Wall Breakers
Knight Miner
Tornado
Poison Ice Wizard
Poison
Miner Knight Tornado
Miner
Wall Breakers Poison Knight
Ice Wizard
Knight Tornado

Defense Synergies 4 10

Skeletons
Knight Bomb Tower Tornado Poison Ice Wizard
Knight
Bomb Tower Ice Wizard Skeletons Tornado Poison
Bomb Tower
Knight Tornado Skeletons Ice Wizard
Wall Breakers
Tornado
Bomb Tower Ice Wizard Skeletons Knight Poison
Poison
Skeletons Knight Tornado Ice Wizard
Miner
Ice Wizard
Knight Tornado Skeletons Bomb Tower Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bomb Tower Skeletons Knight Ice Wizard
Bomb Tower Tornado Skeletons Knight Ice Wizard
Bomb Tower Skeletons Knight Ice Wizard
Bomb Tower Tornado Poison
Tornado Skeletons Bomb Tower Ice Wizard
Tornado Bomb Tower Poison Ice Wizard
Bomb Tower Poison
Skeletons Bomb Tower Tornado Ice Wizard
Knight Tornado Skeletons Miner Ice Wizard
Poison Ice Wizard Skeletons Knight Bomb Tower Tornado
Tornado Poison Ice Wizard
Bomb Tower Skeletons Knight Ice Wizard
Bomb Tower Tornado Poison
Knight Bomb Tower
Bomb Tower Tornado
Bomb Tower Skeletons Knight Tornado Poison
Bomb Tower Knight Tornado Ice Wizard
Bomb Tower Tornado Poison Knight Ice Wizard
Bomb Tower Tornado
Knight Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Knight Bomb Tower Miner
Skeletons Knight Bomb Tower
Knight Tornado
Skeletons Knight
Poison Skeletons Bomb Tower Tornado Ice Wizard
Skeletons Knight Bomb Tower Ice Wizard
Knight Bomb Tower
Skeletons Knight Bomb Tower Tornado Poison
Skeletons
Knight Bomb Tower
Tornado Poison
Skeletons Knight Bomb Tower
Bomb Tower
Skeletons Knight Bomb Tower Tornado Poison
Poison Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Tornado Miner Ice Wizard
Poison Miner
Knight Poison
Poison
Poison Tornado Ice Wizard
Tornado Poison
Poison Tornado Ice Wizard
Poison Miner Tornado
Tornado Poison
Poison Miner Knight Tornado
Poison Tornado
Poison Knight Miner
Poison
Poison
Poison
Poison
Tornado Poison
Poison
Tornado Poison Miner
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Ice Wizard
Poison Miner Tornado Ice Wizard
Tornado Poison Miner
Poison Miner Tornado
Poison Tornado Ice Wizard
Poison
Poison Miner
Poison
Poison
Poison Tornado Ice Wizard
Poison Miner Knight
Poison
Tornado Poison
Tornado Poison
Tornado Poison
Poison Tornado Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: