My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Mega Minion Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart Graveyard
Giant Snowball
Skeletons Mega Minion Graveyard
Zap
Skeletons Cannon Cart Graveyard
Barbarian Barrel
Skeletons Bomb Tower Cannon Cart Ice Wizard Graveyard
The Log
Skeletons Cannon Cart Graveyard
Earthquake
Skeletons Bomb Tower Graveyard
Arrows
Skeletons Graveyard
Royal Delivery
Skeletons Mega Minion Cannon Cart Ice Wizard Graveyard
Fireball
Mega Minion Bomb Tower Cannon Cart Ice Wizard
Poison
Mega Minion Bomb Tower Ice Wizard Graveyard
Lightning
Ice Golem Mega Minion Bomb Tower Cannon Cart Ice Wizard
Rocket
Bomb Tower Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bomb Tower Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Mega Minion Ice Wizard Bomb Tower Poison Cannon Cart Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Mega Minion Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Mega Minion Graveyard Cannon Cart
Mega Minion
Ice Golem Poison Graveyard
Bomb Tower
Poison
Graveyard Mega Minion Cannon Cart
Cannon Cart
Ice Golem Poison Graveyard
Ice Wizard
Graveyard
Graveyard
Ice Golem Poison Mega Minion Cannon Cart Ice Wizard

Defense Synergies 2 15

Skeletons
Ice Golem Mega Minion Bomb Tower Poison Cannon Cart Ice Wizard
Ice Golem
Mega Minion Bomb Tower Skeletons Poison Cannon Cart Ice Wizard
Mega Minion
Ice Golem Skeletons Bomb Tower Cannon Cart Ice Wizard
Bomb Tower
Ice Golem Skeletons Mega Minion Ice Wizard
Poison
Skeletons Ice Golem Ice Wizard
Cannon Cart
Skeletons Ice Golem Mega Minion Ice Wizard
Ice Wizard
Skeletons Ice Golem Mega Minion Bomb Tower Poison Cannon Cart
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem Mega Minion
Bomb Tower Skeletons Mega Minion Cannon Cart Ice Wizard
Bomb Tower Skeletons Mega Minion Cannon Cart Ice Wizard
Bomb Tower Skeletons Mega Minion Cannon Cart Ice Wizard
Bomb Tower Poison
Skeletons Mega Minion Bomb Tower Cannon Cart Ice Wizard
Mega Minion Bomb Tower Poison Ice Wizard
Ice Golem Bomb Tower Poison Cannon Cart
Skeletons Bomb Tower Ice Wizard
Skeletons Ice Golem Cannon Cart Ice Wizard
Poison Ice Wizard Skeletons Ice Golem Mega Minion Bomb Tower Cannon Cart
Mega Minion Poison Ice Wizard
Bomb Tower Skeletons Cannon Cart Ice Wizard
Bomb Tower Mega Minion Poison Cannon Cart
Bomb Tower Cannon Cart
Bomb Tower
Bomb Tower Skeletons Poison Cannon Cart
Bomb Tower Mega Minion Cannon Cart Ice Wizard
Bomb Tower Poison Ice Golem Mega Minion Cannon Cart Ice Wizard
Bomb Tower Cannon Cart
Bomb Tower Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Cannon Cart
Poison Ice Golem Mega Minion Bomb Tower Cannon Cart
Skeletons Ice Golem Bomb Tower Cannon Cart
Ice Golem Cannon Cart
Skeletons Cannon Cart
Poison Skeletons Ice Golem Bomb Tower Ice Wizard
Skeletons Ice Golem Mega Minion Bomb Tower Cannon Cart Ice Wizard
Bomb Tower Cannon Cart
Skeletons Ice Golem Mega Minion Bomb Tower Poison Cannon Cart
Skeletons Mega Minion
Mega Minion Bomb Tower Cannon Cart
Poison
Cannon Cart Skeletons Ice Golem Bomb Tower
Bomb Tower Cannon Cart
Skeletons Ice Golem Mega Minion Bomb Tower Poison Cannon Cart
Poison Ice Golem Mega Minion Bomb Tower Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem
Poison Ice Wizard
Poison Cannon Cart
Cannon Cart Ice Golem Poison
Poison
Poison Ice Golem Mega Minion Ice Wizard
Poison
Poison Ice Golem Ice Wizard
Poison
Poison
Poison Cannon Cart
Poison
Poison Ice Golem Cannon Cart
Poison Cannon Cart
Ice Golem Poison Cannon Cart
Poison Cannon Cart
Poison Cannon Cart
Poison
Mega Minion Poison
Poison
Poison
Poison
Poison Cannon Cart
Ice Golem Poison Ice Wizard
Mega Minion
Poison Ice Wizard
Poison
Poison
Poison Ice Golem Ice Wizard
Mega Minion Poison
Mega Minion
Poison
Poison
Poison
Cannon Cart
Poison Mega Minion Ice Wizard
Poison Mega Minion Cannon Cart
Ice Golem Poison
Poison
Mega Minion Cannon Cart
Poison
Poison
Poison Cannon Cart

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