My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Valkyrie Bomb Tower Inferno Tower
The Log
Hog Rider
Earthquake
Bomb Tower Hog Rider Inferno Tower
Arrows
Royal Delivery
Valkyrie Hog Rider
Fireball
Bomb Tower Hog Rider Inferno Tower
Poison
Bomb Tower Inferno Tower
Lightning
Valkyrie Bomb Tower Inferno Tower
Rocket
Valkyrie Bomb Tower Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rocket Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Valkyrie Bomb Tower Hog Rider Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Valkyrie

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Valkyrie
Hog Rider Tornado
Bomb Tower
Hog Rider
Arrows Valkyrie The Log Rocket Tornado
Inferno Tower
Rocket
Tornado Hog Rider
Tornado
Rocket Valkyrie Hog Rider The Log
The Log
Hog Rider Tornado

Defense Synergies 4 11

Arrows
Valkyrie Bomb Tower Inferno Tower Tornado
Valkyrie
Arrows Bomb Tower Inferno Tower Tornado The Log
Bomb Tower
Tornado The Log Arrows Valkyrie
Hog Rider
Inferno Tower
The Log Arrows Valkyrie Tornado
Rocket
Tornado The Log
Tornado
Bomb Tower Rocket Arrows Valkyrie Inferno Tower The Log
The Log
Bomb Tower Inferno Tower Valkyrie Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower The Log
Bomb Tower Inferno Tower Valkyrie The Log
Bomb Tower Inferno Tower Rocket Tornado Valkyrie
Bomb Tower Inferno Tower Valkyrie
Arrows Valkyrie Bomb Tower Rocket Tornado The Log
Arrows Tornado The Log Valkyrie Bomb Tower
Inferno Tower Rocket Tornado Arrows Bomb Tower
Rocket Arrows Valkyrie Bomb Tower Inferno Tower The Log
Inferno Tower Bomb Tower Tornado
Tornado Valkyrie Inferno Tower
Valkyrie Arrows Bomb Tower Tornado The Log
Arrows Inferno Tower Tornado
Bomb Tower Inferno Tower Valkyrie Rocket The Log
Valkyrie Bomb Tower Rocket Arrows Tornado The Log
Inferno Tower Bomb Tower
Bomb Tower Inferno Tower Rocket Tornado The Log
Bomb Tower Arrows Valkyrie Inferno Tower Tornado
Arrows Bomb Tower Valkyrie Tornado The Log
Arrows Valkyrie Bomb Tower Tornado The Log
Bomb Tower Inferno Tower Tornado
Valkyrie Arrows Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower
Arrows Valkyrie Bomb Tower Rocket The Log
Valkyrie Bomb Tower Inferno Tower Rocket The Log
Valkyrie Rocket Inferno Tower Tornado The Log
Inferno Tower Valkyrie
Arrows Rocket Bomb Tower Tornado
Rocket Valkyrie Bomb Tower Inferno Tower
Inferno Tower Valkyrie Bomb Tower
Rocket Valkyrie Bomb Tower Inferno Tower Tornado The Log
Inferno Tower
Valkyrie Bomb Tower Inferno Tower
Rocket Arrows Valkyrie Tornado The Log
Rocket Valkyrie Bomb Tower Inferno Tower
Valkyrie Bomb Tower
Inferno Tower Valkyrie Bomb Tower Rocket Tornado The Log
Arrows Valkyrie Bomb Tower Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket The Log
Arrows Tornado The Log
Rocket Arrows The Log
Arrows Valkyrie Rocket The Log
Rocket Arrows Valkyrie The Log
Arrows Rocket Tornado
Arrows Tornado The Log
Arrows The Log Tornado
Arrows The Log Tornado
Rocket Tornado
Rocket Arrows Valkyrie Tornado The Log
Arrows Rocket Tornado
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket Tornado
Rocket
Rocket Arrows The Log
Rocket Arrows Valkyrie Tornado The Log
Rocket The Log
Rocket Arrows Tornado
Rocket Tornado The Log
Rocket Arrows The Log
Arrows Tornado The Log Valkyrie
Arrows The Log Tornado
Arrows Tornado The Log
Rocket Arrows Tornado The Log
Arrows Tornado
Rocket
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Rocket
Rocket Arrows Tornado
Arrows The Log
Valkyrie Rocket
Arrows The Log
Rocket Arrows Tornado
Rocket Tornado The Log
Rocket Tornado
Rocket Tornado The Log

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