My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Barbarians Battle Ram Witch Inferno Dragon
Zap
Battle Ram Witch Inferno Dragon
Barbarian Barrel
Barbarians Battle Ram Bomb Tower Witch Electro Wizard Magic Archer
The Log
Barbarians Battle Ram Witch
Earthquake
Barbarians Bomb Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Battle Ram Witch Electro Wizard Inferno Dragon Magic Archer
Fireball
Barbarians Battle Ram Bomb Tower Witch Electro Wizard Inferno Dragon Magic Archer
Poison
Barbarians Bomb Tower Witch Electro Wizard Magic Archer
Lightning
Battle Ram Bomb Tower Witch Electro Wizard Inferno Dragon Magic Archer
Rocket
Barbarians Bomb Tower Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Battle Ram Bomb Tower Electro Wizard Inferno Dragon Magic Archer Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Battle Ram Bomb Tower Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Battle Ram Electro Wizard Magic Archer
Battle Ram
Magic Archer Fireball Witch Electro Wizard
Bomb Tower
Witch
Battle Ram
Electro Wizard
Fireball Battle Ram Magic Archer
Inferno Dragon
Magic Archer
Battle Ram Fireball Electro Wizard

Defense Synergies 0 7

Barbarians
Fireball
Bomb Tower Electro Wizard
Battle Ram
Bomb Tower
Fireball Electro Wizard Magic Archer
Witch
Electro Wizard
Electro Wizard
Fireball Bomb Tower Witch Inferno Dragon Magic Archer
Inferno Dragon
Electro Wizard
Magic Archer
Bomb Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Magic Archer
Barbarians Bomb Tower Inferno Dragon Witch Electro Wizard
Barbarians Bomb Tower Witch Electro Wizard Inferno Dragon
Barbarians Bomb Tower Witch Inferno Dragon Electro Wizard
Barbarians Fireball Bomb Tower
Fireball Bomb Tower Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Fireball Bomb Tower Witch Magic Archer
Barbarians Fireball Bomb Tower Electro Wizard Magic Archer
Barbarians Witch Inferno Dragon Bomb Tower
Barbarians Electro Wizard
Barbarians Witch Electro Wizard Fireball Bomb Tower Magic Archer
Inferno Dragon Fireball Witch Electro Wizard Magic Archer
Barbarians Bomb Tower Fireball Witch Electro Wizard
Fireball Bomb Tower Barbarians Witch Electro Wizard Magic Archer
Barbarians Inferno Dragon Bomb Tower Electro Wizard
Barbarians Bomb Tower Fireball Electro Wizard Inferno Dragon
Barbarians Bomb Tower Fireball Witch Electro Wizard
Fireball Bomb Tower Barbarians Witch Electro Wizard Magic Archer
Bomb Tower Witch Barbarians Fireball Electro Wizard Inferno Dragon Magic Archer
Barbarians Bomb Tower Electro Wizard Inferno Dragon
Barbarians Fireball Bomb Tower Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Bomb Tower Inferno Dragon Magic Archer
Barbarians Bomb Tower Witch Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians Witch Inferno Dragon
Fireball Bomb Tower Witch Electro Wizard Magic Archer
Barbarians Fireball Bomb Tower Witch Electro Wizard
Barbarians Bomb Tower Inferno Dragon
Electro Wizard Barbarians Fireball Bomb Tower Witch Inferno Dragon Magic Archer
Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Bomb Tower Witch
Barbarians Fireball Electro Wizard
Barbarians Fireball Bomb Tower Witch
Barbarians Fireball Bomb Tower Witch Magic Archer
Barbarians Witch Electro Wizard Fireball Bomb Tower Inferno Dragon Magic Archer
Barbarians Fireball Bomb Tower Witch Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Barbarians Fireball
Fireball Magic Archer
Fireball Witch Magic Archer
Witch Magic Archer
Fireball Magic Archer
Fireball
Fireball Electro Wizard
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Witch Magic Archer
Magic Archer Fireball
Fireball
Fireball Electro Wizard Magic Archer
Fireball Witch Magic Archer
Fireball Magic Archer
Fireball
Barbarians Fireball
Fireball Witch Magic Archer
Witch Inferno Dragon
Fireball Witch Electro Wizard Magic Archer
Fireball Witch Magic Archer
Fireball Magic Archer
Fireball Witch Electro Wizard Magic Archer
Electro Wizard Fireball Witch
Fireball
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Barbarians Fireball Witch Magic Archer
Fireball Witch Electro Wizard Magic Archer
Fireball
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Witch Electro Wizard Magic Archer
Fireball Witch Electro Wizard Magic Archer
Fireball Witch Electro Wizard Magic Archer

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