My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Fire Spirit Musketeer Hog Rider Guards
Zap
Fire Spirit Guards
Barbarian Barrel
Fire Spirit Musketeer Bomb Tower Guards
The Log
Fire Spirit Musketeer Hog Rider Guards
Earthquake
Bomb Tower Hog Rider Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Musketeer Hog Rider Guards P.E.K.K.A
Fireball
Musketeer Bomb Tower Hog Rider
Poison
Musketeer Bomb Tower Guards
Lightning
Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Guards Fireball Musketeer Bomb Tower Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Guards Fireball

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap
Zap
Fireball Hog Rider P.E.K.K.A Fire Spirit Musketeer Guards
Fireball
Zap Hog Rider
Musketeer
Hog Rider Zap P.E.K.K.A
Bomb Tower
Hog Rider
Fire Spirit Zap Fireball Musketeer Guards
Guards
Zap Hog Rider
P.E.K.K.A
Fire Spirit Zap Musketeer

Defense Synergies 3 9

Fire Spirit
Zap P.E.K.K.A
Zap
Fireball Bomb Tower Fire Spirit Musketeer Guards P.E.K.K.A
Fireball
Zap Musketeer Bomb Tower
Musketeer
Guards Zap Fireball Bomb Tower P.E.K.K.A
Bomb Tower
Zap Fireball Musketeer
Hog Rider
Guards
Musketeer Zap
P.E.K.K.A
Fire Spirit Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Bomb Tower P.E.K.K.A Zap Musketeer
Bomb Tower P.E.K.K.A Fire Spirit Musketeer
Bomb Tower P.E.K.K.A Musketeer Guards
Fireball Bomb Tower P.E.K.K.A
Fireball Fire Spirit Zap Musketeer Bomb Tower Guards
Musketeer Fire Spirit Zap Fireball Bomb Tower
Zap Fireball Musketeer Bomb Tower P.E.K.K.A
P.E.K.K.A Musketeer Bomb Tower
Guards Fire Spirit Musketeer
Guards Zap Fireball Musketeer Bomb Tower
Musketeer Zap Fireball
Bomb Tower P.E.K.K.A Fire Spirit Zap Fireball Musketeer Guards
Fire Spirit Fireball Bomb Tower Zap Guards P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomb Tower Zap Fireball P.E.K.K.A
Bomb Tower Fireball Musketeer P.E.K.K.A
Fire Spirit Fireball Bomb Tower Zap Musketeer Guards
Zap Bomb Tower Fire Spirit Fireball Musketeer Guards
P.E.K.K.A Musketeer Bomb Tower
Fire Spirit Fireball Musketeer Bomb Tower Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A
Fireball Zap Musketeer Bomb Tower
Guards P.E.K.K.A Zap Musketeer Bomb Tower
Guards P.E.K.K.A Zap Fireball Musketeer
P.E.K.K.A Musketeer Guards
Fire Spirit Fireball Zap Musketeer Bomb Tower
Guards P.E.K.K.A Fireball Musketeer Bomb Tower
P.E.K.K.A Bomb Tower
Zap P.E.K.K.A Fireball Bomb Tower
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Bomb Tower Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Bomb Tower Guards
Fireball Musketeer Bomb Tower
Guards Zap Fireball Musketeer Bomb Tower P.E.K.K.A
Zap Fireball Musketeer Bomb Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards
Fireball Zap Musketeer
Fireball
Fireball Musketeer Guards
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Musketeer Guards
Zap Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Zap Fireball Musketeer
Zap Fireball Musketeer Guards
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Fire Spirit Fireball Musketeer Guards
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer Guards
Zap Fireball Musketeer
Zap Fireball Musketeer

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