My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Three Musketeers Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Barbarian Barrel Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers Dark Prince
Giant Snowball
Royal Hogs Three Musketeers
Zap
Royal Hogs Three Musketeers Dark Prince
Barbarian Barrel
Bomb Tower Royal Hogs Three Musketeers Dark Prince Magic Archer
The Log
Royal Hogs Three Musketeers Dark Prince
Earthquake
Bomb Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Royal Hogs Three Musketeers Dark Prince Magic Archer
Fireball
Bomb Tower Royal Hogs Three Musketeers Magic Archer
Poison
Bomb Tower Royal Hogs Three Musketeers Magic Archer
Lightning
Ice Golem Bomb Tower Three Musketeers Dark Prince Magic Archer
Rocket
Bomb Tower Royal Hogs Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Bomb Tower Barbarian Barrel Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Earthquake Bomb Tower Dark Prince Magic Archer Royal Hogs Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Barbarian Barrel Earthquake Bomb Tower

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Three Musketeers Royal Hogs Barbarian Barrel Magic Archer
Earthquake
Royal Hogs Barbarian Barrel Dark Prince
Bomb Tower
Royal Hogs
Earthquake Ice Golem Three Musketeers Barbarian Barrel Dark Prince Magic Archer
Three Musketeers
Ice Golem Royal Hogs Barbarian Barrel Dark Prince
Barbarian Barrel
Ice Golem Earthquake Royal Hogs Three Musketeers Dark Prince
Dark Prince
Earthquake Royal Hogs Three Musketeers Barbarian Barrel Magic Archer
Magic Archer
Ice Golem Royal Hogs Dark Prince

Defense Synergies 2 11

Ice Golem
Bomb Tower Earthquake Three Musketeers Barbarian Barrel Magic Archer
Earthquake
Ice Golem Bomb Tower Barbarian Barrel
Bomb Tower
Ice Golem Barbarian Barrel Earthquake Magic Archer
Royal Hogs
Three Musketeers
Ice Golem Barbarian Barrel
Barbarian Barrel
Bomb Tower Ice Golem Earthquake Three Musketeers Dark Prince Magic Archer
Dark Prince
Barbarian Barrel Magic Archer
Magic Archer
Ice Golem Bomb Tower Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Barbarian Barrel Magic Archer
Bomb Tower Three Musketeers Dark Prince
Bomb Tower Three Musketeers Dark Prince
Bomb Tower Three Musketeers Dark Prince
Earthquake Bomb Tower Barbarian Barrel Dark Prince
Barbarian Barrel Earthquake Bomb Tower Dark Prince Magic Archer
Three Musketeers Bomb Tower Magic Archer
Earthquake Ice Golem Bomb Tower Barbarian Barrel Magic Archer
Three Musketeers Bomb Tower
Ice Golem Barbarian Barrel Dark Prince
Ice Golem Earthquake Bomb Tower Barbarian Barrel Dark Prince Magic Archer
Three Musketeers Magic Archer
Bomb Tower Earthquake Three Musketeers Dark Prince
Bomb Tower Three Musketeers Earthquake Barbarian Barrel Dark Prince Magic Archer
Bomb Tower Three Musketeers
Bomb Tower Three Musketeers
Bomb Tower Three Musketeers Dark Prince
Bomb Tower Three Musketeers Barbarian Barrel Dark Prince Magic Archer
Earthquake Bomb Tower Barbarian Barrel Ice Golem Dark Prince Magic Archer
Bomb Tower Three Musketeers
Dark Prince Earthquake Bomb Tower Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel Dark Prince
Ice Golem Bomb Tower Barbarian Barrel Magic Archer
Ice Golem Bomb Tower Dark Prince
Dark Prince Ice Golem Barbarian Barrel
Three Musketeers Dark Prince
Ice Golem Bomb Tower Three Musketeers Magic Archer
Dark Prince Ice Golem Bomb Tower
Bomb Tower Dark Prince
Ice Golem Bomb Tower Barbarian Barrel Dark Prince Magic Archer
Three Musketeers
Bomb Tower Dark Prince
Dark Prince
Dark Prince Ice Golem Bomb Tower Three Musketeers
Bomb Tower Three Musketeers Magic Archer
Ice Golem Bomb Tower Three Musketeers Barbarian Barrel Dark Prince Magic Archer
Ice Golem Earthquake Bomb Tower Barbarian Barrel Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Ice Golem Barbarian Barrel
Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Ice Golem Barbarian Barrel Dark Prince
Earthquake Barbarian Barrel Dark Prince Magic Archer
Ice Golem Magic Archer
Earthquake Magic Archer
Earthquake Ice Golem Barbarian Barrel Magic Archer
Three Musketeers
Earthquake Barbarian Barrel Dark Prince Magic Archer
Magic Archer
Earthquake Ice Golem Three Musketeers Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Ice Golem Barbarian Barrel Magic Archer
Earthquake Three Musketeers Barbarian Barrel Magic Archer
Earthquake Magic Archer Three Musketeers Barbarian Barrel
Earthquake Three Musketeers Barbarian Barrel
Earthquake Three Musketeers Barbarian Barrel Dark Prince Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Magic Archer
Earthquake Barbarian Barrel
Ice Golem Earthquake Barbarian Barrel Dark Prince Magic Archer
Earthquake Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Ice Golem Magic Archer
Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Barbarian Barrel Dark Prince Magic Archer
Three Musketeers Magic Archer
Barbarian Barrel
Three Musketeers Dark Prince Magic Archer
Ice Golem Earthquake Magic Archer
Three Musketeers Dark Prince
Magic Archer
Magic Archer
Barbarian Barrel Dark Prince Magic Archer

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