My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Fire Spirit Balloon
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Valkyrie Bomb Tower Ice Wizard
The Log
Fire Spirit
Earthquake
Bomb Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Balloon Ice Wizard
Fireball
Bomb Tower Balloon Ice Wizard
Poison
Bomb Tower Balloon Ice Wizard
Lightning
Valkyrie Bomb Tower Balloon Ice Wizard
Rocket
Valkyrie Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Ice Wizard Valkyrie Bomb Tower Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Ice Wizard

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Giant Balloon
Zap
Arrows Giant Balloon Fire Spirit Valkyrie Ice Wizard
Arrows
Zap Giant Balloon
Valkyrie
Fire Spirit Balloon Zap Giant
Bomb Tower
Giant
Zap Arrows Fire Spirit Valkyrie Balloon Ice Wizard
Balloon
Zap Arrows Valkyrie Fire Spirit Giant Ice Wizard
Ice Wizard
Zap Giant Balloon

Defense Synergies 1 11

Fire Spirit
Zap Valkyrie
Zap
Bomb Tower Fire Spirit Arrows Valkyrie Ice Wizard
Arrows
Zap Valkyrie Bomb Tower Ice Wizard
Valkyrie
Fire Spirit Zap Arrows Bomb Tower Ice Wizard
Bomb Tower
Zap Arrows Valkyrie Ice Wizard
Giant
Balloon
Ice Wizard
Zap Arrows Valkyrie Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Bomb Tower Zap Valkyrie Ice Wizard
Bomb Tower Fire Spirit Valkyrie Ice Wizard
Bomb Tower Valkyrie Ice Wizard
Arrows Valkyrie Bomb Tower
Arrows Fire Spirit Zap Valkyrie Bomb Tower Ice Wizard
Fire Spirit Zap Arrows Bomb Tower Ice Wizard
Zap Arrows Valkyrie Bomb Tower
Bomb Tower Ice Wizard
Fire Spirit Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Arrows Bomb Tower
Arrows Zap Ice Wizard
Bomb Tower Fire Spirit Zap Valkyrie Ice Wizard
Fire Spirit Valkyrie Bomb Tower Zap Arrows
Bomb Tower
Bomb Tower Zap
Bomb Tower Arrows Valkyrie
Fire Spirit Arrows Bomb Tower Zap Valkyrie Ice Wizard
Zap Arrows Valkyrie Bomb Tower Fire Spirit Ice Wizard
Bomb Tower
Valkyrie Fire Spirit Arrows Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Arrows Valkyrie Bomb Tower
Zap Valkyrie Bomb Tower
Valkyrie Zap
Valkyrie
Fire Spirit Arrows Zap Bomb Tower Ice Wizard
Valkyrie Bomb Tower Ice Wizard
Valkyrie Bomb Tower
Zap Valkyrie Bomb Tower
Valkyrie Bomb Tower
Zap Arrows Valkyrie
Valkyrie Bomb Tower
Valkyrie Bomb Tower
Zap Valkyrie Bomb Tower
Arrows Valkyrie Zap Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Ice Wizard
Arrows
Arrows Valkyrie
Fire Spirit Zap Arrows Valkyrie
Arrows Fire Spirit Zap Ice Wizard
Fire Spirit Arrows
Arrows Fire Spirit Zap Ice Wizard
Arrows Zap
Fire Spirit
Zap Arrows Valkyrie
Fire Spirit Zap Arrows
Fire Spirit
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Fire Spirit Zap Arrows
Fire Spirit Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Fire Spirit Valkyrie Ice Wizard
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Fire Spirit Zap Arrows Ice Wizard
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Fire Spirit
Fire Spirit Zap Arrows Ice Wizard
Arrows
Valkyrie
Arrows Zap
Zap Arrows
Zap
Zap
Zap

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