My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Mega Minion Hog Rider
Zap
Minions
Barbarian Barrel
Barbarians Bomb Tower
The Log
Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Mega Minion Hog Rider
Fireball
Minions Barbarians Mega Minion Bomb Tower Hog Rider
Poison
Minions Barbarians Mega Minion Bomb Tower
Lightning
Mega Minion Bomb Tower
Rocket
Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Mega Minion Fireball Bomb Tower Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Mega Minion

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mega Minion
Minions
Hog Rider
Barbarians
Hog Rider
Mega Minion
Arrows Fireball
Fireball
Arrows Hog Rider Mega Minion The Log
Bomb Tower
Hog Rider
Arrows Minions Fireball The Log Barbarians
The Log
Hog Rider Fireball

Defense Synergies 2 8

Arrows
Barbarians Mega Minion Fireball Bomb Tower
Minions
The Log
Barbarians
Arrows
Mega Minion
Arrows Bomb Tower The Log
Fireball
The Log Arrows Bomb Tower
Bomb Tower
The Log Arrows Mega Minion Fireball
Hog Rider
The Log
Fireball Bomb Tower Minions Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball The Log
Barbarians Bomb Tower Minions Mega Minion The Log
Barbarians Bomb Tower Minions Mega Minion
Barbarians Bomb Tower Minions Mega Minion
Arrows Barbarians Fireball Bomb Tower The Log
Arrows Fireball The Log Minions Mega Minion Bomb Tower
Minions Mega Minion Arrows Fireball Bomb Tower
Arrows Barbarians Fireball Bomb Tower The Log
Barbarians Minions Bomb Tower
Barbarians
Minions Barbarians Arrows Mega Minion Fireball Bomb Tower The Log
Arrows Minions Mega Minion Fireball
Barbarians Bomb Tower Minions Fireball The Log
Fireball Bomb Tower Arrows Minions Barbarians Mega Minion The Log
Barbarians Bomb Tower
Barbarians Bomb Tower Fireball The Log
Barbarians Bomb Tower Arrows Minions Fireball
Arrows Fireball Bomb Tower Minions Barbarians Mega Minion The Log
Arrows Bomb Tower The Log Minions Barbarians Mega Minion Fireball
Barbarians Bomb Tower
Arrows Minions Barbarians Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Arrows Mega Minion Bomb Tower The Log
Barbarians Minions Bomb Tower The Log
Barbarians Fireball The Log
Barbarians
Arrows Fireball Minions Bomb Tower
Minions Barbarians Mega Minion Fireball Bomb Tower
Barbarians Bomb Tower
Minions Barbarians Mega Minion Fireball Bomb Tower The Log
Barbarians Mega Minion
Minions Barbarians Mega Minion Bomb Tower
Arrows Barbarians Fireball The Log
Barbarians Fireball Bomb Tower
Barbarians Fireball Bomb Tower
Barbarians Minions Mega Minion Fireball Bomb Tower The Log
Arrows Minions Barbarians Mega Minion Fireball Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Barbarians Fireball The Log
Fireball Arrows The Log
Arrows Fireball Minions Mega Minion
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Minions Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Minions
Arrows Mega Minion Fireball The Log
Arrows Fireball The Log
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Barbarians Fireball The Log
Arrows The Log Fireball
Mega Minion
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Minions Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Minions Barbarians Fireball
Fireball Arrows Mega Minion
Arrows The Log Fireball
Fireball Mega Minion
Arrows The Log Fireball
Arrows Fireball
Mega Minion
Minions Fireball The Log
Fireball
Fireball The Log

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