My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Electro Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone
Giant Snowball
Guards Clone
Zap
Guards Clone
Barbarian Barrel
Wizard Guards Clone Royal Ghost Magic Archer
The Log
Guards Clone
Earthquake
Guards Clone
Arrows
Guards Clone
Royal Delivery
Battle Healer Wizard Guards Clone Royal Ghost Magic Archer
Fireball
Battle Healer Wizard Clone Magic Archer
Poison
Battle Healer Wizard Guards Clone Magic Archer
Lightning
Battle Healer Wizard Magic Archer
Rocket
Battle Healer Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Guards Clone Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Clone Royal Ghost Battle Healer Magic Archer Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Guards Clone Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Rage Royal Ghost Magic Archer
Wizard
Rage Royal Ghost
Rage
Battle Healer Wizard
Guards
Clone
Clone
Guards Magic Archer
Electro Giant
Royal Ghost
Battle Healer Wizard Magic Archer
Magic Archer
Battle Healer Clone Royal Ghost

Defense Synergies 0 5

Battle Healer
Royal Ghost Magic Archer
Wizard
Guards Royal Ghost
Rage
Guards
Wizard Magic Archer
Clone
Electro Giant
Royal Ghost
Battle Healer Wizard
Magic Archer
Battle Healer Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Battle Healer
Guards
Battle Healer
Guards Royal Ghost Magic Archer
Wizard Magic Archer
Battle Healer Electro Giant Magic Archer
Guards Battle Healer Royal Ghost
Guards Wizard Electro Giant Royal Ghost Magic Archer
Wizard Magic Archer
Battle Healer Wizard Guards
Wizard Guards Royal Ghost Magic Archer
Electro Giant
Wizard
Battle Healer Wizard Guards Royal Ghost Magic Archer
Wizard Battle Healer Guards Royal Ghost Magic Archer
Wizard Royal Ghost Battle Healer Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Battle Healer Electro Giant Royal Ghost
Battle Healer Wizard Royal Ghost Magic Archer
Guards Battle Healer
Guards Battle Healer
Battle Healer Guards
Wizard Electro Giant Magic Archer
Guards Battle Healer
Battle Healer
Magic Archer
Guards
Guards
Guards Electro Giant
Wizard Guards
Wizard Electro Giant Magic Archer
Guards Electro Giant Battle Healer Magic Archer
Battle Healer Wizard Electro Giant Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Royal Ghost
Royal Ghost Magic Archer
Magic Archer
Guards
Wizard Magic Archer
Wizard Electro Giant Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Guards
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Wizard Magic Archer
Wizard Electro Giant Magic Archer
Magic Archer
Wizard
Electro Giant Wizard Magic Archer
Wizard Royal Ghost Magic Archer
Wizard Magic Archer
Magic Archer
Wizard Electro Giant Magic Archer
Wizard Guards Electro Giant
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Guards Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Electro Giant
Electro Giant Guards Magic Archer
Magic Archer
Electro Giant Royal Ghost Magic Archer

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