My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Golem Princess Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Healer Golem Princess Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Princess Lumberjack Ram Rider
Zap
Princess Ram Rider
Barbarian Barrel
Ice Spirit Princess Ice Wizard Lumberjack
The Log
Ice Spirit Princess Lumberjack Ram Rider
Earthquake
Arrows
Ice Spirit Princess
Royal Delivery
Ice Spirit Battle Healer Princess Ice Wizard Lumberjack Ram Rider
Fireball
Battle Healer Princess Ice Wizard Lumberjack Ram Rider
Poison
Battle Healer Princess Ice Wizard
Lightning
Battle Healer Ice Wizard Lumberjack Ram Rider
Rocket
Battle Healer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Healer Golem Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Princess Ice Wizard Battle Healer Lumberjack Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Princess Ice Wizard

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Healer Golem Princess Lumberjack Ram Rider
Zap
Ice Spirit Ram Rider Battle Healer Golem Princess Ice Wizard Lumberjack
Battle Healer
Ice Spirit Zap Golem Princess Ice Wizard Lumberjack Ram Rider
Golem
Ice Spirit Zap Battle Healer Ice Wizard Lumberjack
Princess
Ice Spirit Zap Battle Healer
Ice Wizard
Zap Battle Healer Golem Lumberjack Ram Rider
Lumberjack
Ice Spirit Zap Battle Healer Golem Ice Wizard Ram Rider
Ram Rider
Zap Ice Spirit Battle Healer Ice Wizard Lumberjack

Defense Synergies 1 16

Ice Spirit
Zap Battle Healer Princess Ice Wizard Lumberjack Ram Rider
Zap
Ice Spirit Battle Healer Princess Ice Wizard Lumberjack Ram Rider
Battle Healer
Ice Spirit Zap Princess Ice Wizard Lumberjack
Golem
Princess
Ice Spirit Zap Battle Healer Ice Wizard
Ice Wizard
Ice Spirit Zap Battle Healer Princess Lumberjack
Lumberjack
Ice Spirit Zap Battle Healer Ice Wizard Ram Rider
Ram Rider
Ice Spirit Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
Lumberjack Ice Spirit Zap Battle Healer Ice Wizard Ram Rider
Lumberjack Ram Rider Ice Wizard
Lumberjack Ice Wizard Ram Rider
Battle Healer Princess Lumberjack
Zap Ice Wizard Lumberjack
Ram Rider Ice Spirit Zap Princess Ice Wizard
Zap Battle Healer Ram Rider
Princess Ice Wizard Lumberjack
Ice Spirit Battle Healer Ice Wizard Lumberjack
Ice Wizard Zap Princess Lumberjack Ram Rider
Zap Princess Ice Wizard Ram Rider
Lumberjack Ice Spirit Zap Battle Healer Ice Wizard Ram Rider
Ice Spirit Zap Princess Lumberjack
Lumberjack Ram Rider
Ice Spirit Zap Lumberjack Ram Rider
Lumberjack
Ice Spirit Zap Battle Healer Ice Wizard Lumberjack Ram Rider
Zap Ice Spirit Battle Healer Princess Ice Wizard Lumberjack Ram Rider
Lumberjack Ram Rider
Battle Healer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Battle Healer
Zap Battle Healer Lumberjack
Lumberjack Ice Spirit Zap Battle Healer Ram Rider
Lumberjack Zap Battle Healer Ram Rider
Battle Healer Lumberjack Ram Rider
Ice Spirit Zap Princess Ice Wizard Ram Rider
Battle Healer Ice Wizard Lumberjack Ram Rider
Battle Healer Lumberjack
Zap Ice Spirit
Lumberjack
Zap
Lumberjack Ram Rider
Princess
Ice Spirit Zap Battle Healer Lumberjack
Zap Battle Healer Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Ice Wizard Ram Rider
Zap
Ice Spirit Zap Princess Ice Wizard Ram Rider
Princess
Ice Spirit Zap Princess Ice Wizard Ram Rider
Zap Ram Rider
Lumberjack
Zap Princess Ram Rider
Zap Princess
Princess
Princess
Princess Zap
Zap Princess
Princess
Zap Princess
Zap Princess
Princess
Zap
Zap Ice Spirit Princess Ice Wizard
Zap Princess Ice Wizard Ram Rider
Zap Princess Ram Rider
Zap
Zap Princess Ice Wizard
Zap Ice Spirit
Zap
Zap Ice Spirit Princess
Princess
Zap Ice Spirit Princess
Zap Princess Ice Wizard Ram Rider
Princess Lumberjack
Zap Princess
Zap
Zap Ice Spirit Princess
Zap Princess
Zap Princess

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