My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Battle Healer Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Valkyrie Bomb Tower Magic Archer
The Log
Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Battle Healer Baby Dragon Magic Archer
Fireball
Bomb Tower Hog Rider Battle Healer Baby Dragon Magic Archer
Poison
Bomb Tower Battle Healer Magic Archer
Lightning
Valkyrie Bomb Tower Battle Healer Baby Dragon Magic Archer
Rocket
Valkyrie Bomb Tower Hog Rider Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Baby Dragon Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Rage Baby Dragon Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Bomb Tower Hog Rider Battle Healer Baby Dragon Freeze Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Valkyrie Bomb Tower Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Battle Healer Baby Dragon Magic Archer
Bomb Tower
Hog Rider
Valkyrie Rage Freeze Battle Healer Baby Dragon Magic Archer
Battle Healer
Rage Baby Dragon Valkyrie Hog Rider Magic Archer
Rage
Hog Rider Battle Healer
Baby Dragon
Battle Healer Valkyrie Hog Rider
Freeze
Hog Rider
Magic Archer
Valkyrie Hog Rider Battle Healer

Defense Synergies 1 9

Valkyrie
Bomb Tower Battle Healer Baby Dragon Freeze Magic Archer
Bomb Tower
Valkyrie Battle Healer Baby Dragon Magic Archer
Hog Rider
Battle Healer
Baby Dragon Valkyrie Bomb Tower Magic Archer
Rage
Baby Dragon
Battle Healer Valkyrie Bomb Tower
Freeze
Valkyrie
Magic Archer
Valkyrie Bomb Tower Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Magic Archer
Bomb Tower Valkyrie Battle Healer
Bomb Tower Valkyrie Freeze
Bomb Tower Valkyrie
Valkyrie Bomb Tower Battle Healer
Freeze Valkyrie Bomb Tower Baby Dragon Magic Archer
Bomb Tower Baby Dragon Freeze Magic Archer
Valkyrie Bomb Tower Battle Healer Baby Dragon Magic Archer
Bomb Tower
Valkyrie Battle Healer
Valkyrie Bomb Tower Baby Dragon Freeze Magic Archer
Baby Dragon Magic Archer
Bomb Tower Valkyrie Battle Healer Freeze
Valkyrie Bomb Tower Baby Dragon Freeze Magic Archer
Bomb Tower
Bomb Tower Freeze
Bomb Tower Valkyrie
Bomb Tower Valkyrie Battle Healer Baby Dragon Magic Archer
Valkyrie Bomb Tower Baby Dragon Freeze Battle Healer Magic Archer
Bomb Tower
Valkyrie Bomb Tower Battle Healer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer
Valkyrie Bomb Tower Battle Healer Baby Dragon Magic Archer
Valkyrie Bomb Tower Battle Healer
Valkyrie Battle Healer
Valkyrie Battle Healer
Bomb Tower Baby Dragon Freeze Magic Archer
Valkyrie Bomb Tower Battle Healer
Valkyrie Bomb Tower Battle Healer
Freeze Valkyrie Bomb Tower Baby Dragon Magic Archer
Valkyrie Bomb Tower
Valkyrie
Valkyrie Bomb Tower
Valkyrie Bomb Tower Baby Dragon Magic Archer
Valkyrie Bomb Tower Battle Healer Baby Dragon Freeze Magic Archer
Valkyrie Bomb Tower Battle Healer Baby Dragon Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon Freeze
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Valkyrie Freeze
Valkyrie Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Valkyrie Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Baby Dragon
Freeze
Baby Dragon Magic Archer
Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon
Freeze Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Freeze
Magic Archer
Freeze Magic Archer
Magic Archer
Freeze Magic Archer
Baby Dragon Magic Archer
Freeze
Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Magic Archer
Baby Dragon Freeze Magic Archer

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