My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Baby Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Elixir Golem Magic Archer Night Witch
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Battle Healer Baby Dragon Magic Archer Night Witch
Fireball
Elixir Golem Battle Healer Baby Dragon Magic Archer Night Witch
Poison
Elixir Golem Battle Healer Magic Archer Night Witch
Lightning
Battle Healer Baby Dragon Magic Archer Night Witch
Rocket
Battle Healer Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Tornado Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Tornado Fireball Battle Healer Baby Dragon Magic Archer Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Tornado Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Night Witch Fireball Tornado Baby Dragon The Log Magic Archer
Fireball
Tornado Elixir Golem Baby Dragon The Log Magic Archer
Battle Healer
Elixir Golem Baby Dragon Tornado Magic Archer Night Witch
Tornado
Fireball Baby Dragon Magic Archer Elixir Golem Battle Healer The Log Night Witch
Baby Dragon
Battle Healer Tornado Elixir Golem Fireball
The Log
Elixir Golem Fireball Tornado Magic Archer
Magic Archer
Tornado Elixir Golem Fireball Battle Healer The Log
Night Witch
Elixir Golem Battle Healer Tornado

Defense Synergies 4 11

Elixir Golem
Fireball
Tornado The Log Battle Healer
Battle Healer
Baby Dragon Fireball Tornado The Log Magic Archer Night Witch
Tornado
Fireball Magic Archer Battle Healer Baby Dragon The Log
Baby Dragon
Battle Healer Tornado The Log
The Log
Fireball Battle Healer Tornado Baby Dragon Magic Archer Night Witch
Magic Archer
Tornado Battle Healer The Log Night Witch
Night Witch
Battle Healer The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log Magic Archer
Battle Healer The Log Night Witch
Tornado Night Witch
Night Witch
Fireball Battle Healer Tornado The Log
Fireball Tornado The Log Baby Dragon Magic Archer Night Witch
Tornado Fireball Baby Dragon Magic Archer Night Witch
Fireball Battle Healer Baby Dragon The Log Magic Archer
Tornado Night Witch
Tornado Battle Healer Night Witch
Fireball Tornado Baby Dragon The Log Magic Archer Night Witch
Fireball Tornado Baby Dragon Magic Archer Night Witch
Night Witch Fireball Battle Healer The Log
Fireball Tornado Baby Dragon The Log Magic Archer Night Witch
Tornado Fireball The Log
Fireball Tornado Night Witch
Fireball Battle Healer Tornado Baby Dragon The Log Magic Archer Night Witch
Tornado Baby Dragon The Log Fireball Battle Healer Magic Archer
Tornado
Fireball Battle Healer Baby Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer
Fireball Battle Healer Baby Dragon The Log Magic Archer
Battle Healer The Log
Fireball Battle Healer Tornado The Log Night Witch
Battle Healer Night Witch
Fireball Tornado Baby Dragon Magic Archer
Fireball Battle Healer Night Witch
Battle Healer
Fireball Tornado Baby Dragon The Log Magic Archer
Fireball Tornado The Log
Fireball Night Witch
Fireball Baby Dragon Magic Archer
Fireball Battle Healer Tornado Baby Dragon The Log Magic Archer Night Witch
Fireball Battle Healer Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball The Log
Fireball Baby Dragon The Log Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Tornado Baby Dragon The Log Magic Archer
Fireball The Log Tornado Baby Dragon Magic Archer
Fireball The Log Tornado
Fireball Tornado Night Witch
Fireball Tornado The Log Magic Archer
Fireball Tornado Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Magic Archer Fireball Baby Dragon The Log
Fireball Tornado
Night Witch
Fireball Baby Dragon The Log Magic Archer
Fireball Tornado Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer Night Witch
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon Magic Archer
Fireball The Log Tornado Baby Dragon Magic Archer
Fireball Tornado Baby Dragon The Log Magic Archer
Fireball Tornado Baby Dragon The Log Magic Archer
Fireball Tornado Baby Dragon Magic Archer Night Witch
Fireball
Fireball Night Witch
Fireball The Log Magic Archer Night Witch
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer Night Witch
Fireball Tornado Baby Dragon Magic Archer
The Log Fireball
Fireball Baby Dragon Magic Archer
The Log Fireball Baby Dragon Magic Archer
Fireball Tornado
Fireball Tornado Baby Dragon The Log Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Baby Dragon The Log Magic Archer

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