My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince Graveyard
Giant Snowball
Bats Battle Ram Witch Graveyard
Zap
Bats Battle Ram Dark Prince Witch Graveyard
Barbarian Barrel
Battle Ram Dark Prince Witch Electro Wizard Graveyard
The Log
Battle Ram Dark Prince Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Bats Witch Graveyard
Royal Delivery
Bats Battle Ram Dark Prince Witch Electro Wizard Graveyard
Fireball
Battle Ram Witch Electro Wizard
Poison
Bats Witch Electro Wizard Graveyard
Lightning
Battle Ram Dark Prince Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Dark Prince Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Battle Ram Dark Prince Freeze Electro Wizard Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Battle Ram Dark Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Dark Prince Graveyard
Battle Ram
The Log Bats Freeze Witch Electro Wizard Graveyard
Dark Prince
Bats Witch Electro Wizard Graveyard
Freeze
Graveyard Battle Ram
Witch
Battle Ram Dark Prince Graveyard
The Log
Battle Ram Graveyard
Electro Wizard
Graveyard Battle Ram Dark Prince
Graveyard
Freeze Electro Wizard Bats Battle Ram Dark Prince Witch The Log

Defense Synergies 0 11

Bats
Dark Prince Freeze The Log Electro Wizard
Battle Ram
Dark Prince
Bats Witch The Log Electro Wizard
Freeze
Bats Electro Wizard
Witch
Dark Prince The Log Electro Wizard
The Log
Bats Dark Prince Witch Electro Wizard
Electro Wizard
Bats Dark Prince Freeze Witch The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Bats Dark Prince Witch The Log Electro Wizard
Witch Bats Dark Prince Freeze Electro Wizard
Witch Bats Dark Prince Electro Wizard
Dark Prince The Log
Freeze The Log Bats Dark Prince Electro Wizard
Bats Electro Wizard Freeze Witch
The Log Electro Wizard
Witch
Dark Prince Electro Wizard
Bats Witch Electro Wizard Dark Prince Freeze The Log
Bats Witch Electro Wizard
Bats Dark Prince Freeze Witch The Log Electro Wizard
Bats Dark Prince Freeze Witch The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard
Bats Dark Prince Witch Electro Wizard
Bats Dark Prince Witch The Log Electro Wizard
Freeze Witch The Log Bats Dark Prince Electro Wizard
Electro Wizard
Dark Prince Bats Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Electro Wizard
Electro Wizard The Log
Bats Dark Prince Witch The Log Electro Wizard
Dark Prince Bats The Log Electro Wizard
Dark Prince Witch
Bats Freeze Witch Electro Wizard
Dark Prince Bats Witch Electro Wizard
Dark Prince
Freeze Electro Wizard Bats Dark Prince Witch The Log
Witch
Bats Dark Prince Witch
Dark Prince The Log Electro Wizard
Dark Prince Witch
Witch
Witch Electro Wizard Bats Dark Prince Freeze The Log
Bats Dark Prince Freeze Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Dark Prince Freeze The Log
Dark Prince The Log
Bats Freeze Witch
Witch The Log
The Log Freeze
The Log
Bats Electro Wizard
Dark Prince The Log Electro Wizard
The Log
Freeze
The Log
Witch The Log
The Log
Freeze
Bats
Dark Prince The Log Electro Wizard
Witch The Log
The Log
The Log
The Log
Freeze The Log Dark Prince Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Bats Witch Electro Wizard
Electro Wizard Bats Freeze Witch
The Log
Freeze Electro Wizard
The Log
Electro Wizard Bats Dark Prince Freeze Witch
Witch Electro Wizard
Freeze
The Log
Dark Prince Electro Wizard
The Log
Dark Prince
Bats Freeze Witch The Log Electro Wizard
Bats Witch Electro Wizard
Dark Prince Freeze Witch The Log Electro Wizard

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