My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem Electro Wizard Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Inferno Dragon Night Witch
Giant Snowball
Bats Miner Inferno Dragon Lumberjack Night Witch
Zap
Bats Inferno Dragon Night Witch
Barbarian Barrel
Electro Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Miner Electro Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Electro Wizard Inferno Dragon Lumberjack Night Witch
Poison
Bats Electro Wizard Night Witch
Lightning
Electro Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Miner Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Electro Wizard Inferno Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Electro Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Golem Inferno Dragon Lumberjack
Zap
Miner Electro Wizard Bats Golem Lumberjack Night Witch
Golem
Night Witch Bats Zap Electro Wizard Lumberjack
Miner
Bats Zap Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Zap Golem Miner Lumberjack
Inferno Dragon
Bats Miner
Lumberjack
Bats Zap Golem Miner Electro Wizard Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 1 11

Bats
Zap Electro Wizard Inferno Dragon Lumberjack
Zap
Electro Wizard Bats Miner Inferno Dragon Lumberjack Night Witch
Golem
Miner
Zap
Electro Wizard
Zap Bats Inferno Dragon Lumberjack Night Witch
Inferno Dragon
Bats Zap Electro Wizard
Lumberjack
Bats Zap Electro Wizard
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Lumberjack Bats Zap Electro Wizard Night Witch
Lumberjack Bats Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Bats Electro Wizard
Lumberjack
Bats Zap Electro Wizard Lumberjack Night Witch
Bats Electro Wizard Inferno Dragon Zap Night Witch
Zap Electro Wizard
Inferno Dragon Lumberjack Night Witch
Miner Electro Wizard Lumberjack Night Witch
Bats Electro Wizard Zap Lumberjack Night Witch
Inferno Dragon Bats Zap Electro Wizard Night Witch
Lumberjack Night Witch Bats Zap Electro Wizard
Bats Zap Electro Wizard Lumberjack Night Witch
Inferno Dragon Electro Wizard Lumberjack
Zap Electro Wizard Inferno Dragon Lumberjack
Bats Electro Wizard Lumberjack Night Witch
Bats Zap Electro Wizard Lumberjack Night Witch
Zap Bats Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Bats Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap Miner Inferno Dragon Lumberjack
Lumberjack Bats Zap Electro Wizard
Lumberjack Bats Zap Electro Wizard Night Witch
Inferno Dragon Lumberjack Night Witch
Bats Zap Electro Wizard
Bats Electro Wizard Lumberjack Night Witch
Inferno Dragon Lumberjack
Zap Electro Wizard Bats Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Lumberjack
Zap Electro Wizard
Lumberjack Night Witch
Electro Wizard Bats Zap Inferno Dragon Lumberjack Night Witch
Bats Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Zap
Bats Zap
Zap
Miner Zap
Bats Electro Wizard Lumberjack Night Witch
Miner Zap Electro Wizard
Zap
Miner
Zap
Zap
Bats Night Witch
Zap Electro Wizard
Zap Miner
Night Witch
Zap
Zap
Inferno Dragon
Miner Zap Electro Wizard
Zap Miner
Miner Zap
Bats Zap Electro Wizard Night Witch
Zap Electro Wizard Bats
Night Witch
Zap Miner Night Witch
Zap Electro Wizard
Zap Electro Wizard Bats Night Witch
Zap Electro Wizard
Miner Electro Wizard Lumberjack
Zap
Zap
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Miner Electro Wizard

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