My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Giant
Giant Snowball
Bats Minions Witch
Zap
Bats Minions Witch
Barbarian Barrel
Elite Barbarians Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Minions Witch
Royal Delivery
Bats Minions Elite Barbarians Witch
Fireball
Minions Elite Barbarians Witch
Poison
Bats Minions Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Minions Fireball Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Minions

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Minions Elite Barbarians Rage
Zap
Elite Barbarians Fireball Giant Bats Minions Witch
Minions
Giant Rage Bats Zap Elite Barbarians
Elite Barbarians
Zap Rage Bats Minions Fireball
Fireball
Zap Elite Barbarians Giant
Giant
Bats Zap Minions Rage Fireball Witch
Rage
Minions Elite Barbarians Giant Witch Bats
Witch
Rage Zap Giant

Defense Synergies 1 5

Bats
Zap Minions
Zap
Fireball Bats Minions Elite Barbarians Witch
Minions
Bats Zap
Elite Barbarians
Zap
Fireball
Zap
Giant
Rage
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Bats Zap Minions Witch
Witch Bats Minions Elite Barbarians
Elite Barbarians Witch Bats Minions
Elite Barbarians Fireball
Fireball Bats Zap Minions
Bats Minions Zap Fireball Witch
Zap Fireball
Witch Minions Elite Barbarians
Elite Barbarians
Bats Minions Witch Zap Fireball
Minions Bats Zap Fireball Witch
Bats Zap Minions Elite Barbarians Fireball Witch
Fireball Bats Zap Minions Witch
Elite Barbarians
Zap Elite Barbarians Fireball
Bats Minions Elite Barbarians Fireball Witch
Fireball Bats Zap Minions Elite Barbarians Witch
Zap Witch Bats Minions Fireball
Elite Barbarians
Bats Minions Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians
Bats Zap Minions Elite Barbarians Witch
Bats Zap Elite Barbarians Fireball
Elite Barbarians Witch
Fireball Bats Zap Minions Witch
Bats Minions Elite Barbarians Fireball Witch
Elite Barbarians
Zap Bats Minions Elite Barbarians Fireball Witch
Witch
Bats Minions Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Witch
Fireball Witch
Elite Barbarians Witch Bats Zap Minions Fireball
Bats Minions Zap Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Bats Zap Minions Witch
Witch
Fireball Zap
Fireball Zap
Bats Minions Elite Barbarians Fireball
Zap Fireball
Fireball Zap
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Bats Minions
Zap Fireball
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Bats Zap Fireball Witch
Zap Bats Minions Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Minions Fireball Witch
Fireball Zap Witch
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Bats Minions Elite Barbarians Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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