My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Princess Electro Wizard Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Ram Rider
Giant Snowball
Bats Princess Ram Rider
Zap
Bats Princess Ram Rider
Barbarian Barrel
Elite Barbarians Wizard Princess Electro Wizard Magic Archer
The Log
Elite Barbarians Princess Ram Rider
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Elite Barbarians Wizard Princess Electro Wizard Magic Archer Ram Rider
Fireball
Elite Barbarians Wizard Princess Electro Wizard Magic Archer Ram Rider
Poison
Bats Wizard Princess Electro Wizard Magic Archer
Lightning
Elite Barbarians Wizard Electro Wizard Magic Archer Ram Rider
Rocket
Elite Barbarians Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Electro Wizard Magic Archer Wizard Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Princess Electro Wizard Magic Archer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Ram Rider
Elite Barbarians
Bats Wizard Mega Knight
Wizard
Elite Barbarians Ram Rider Mega Knight
Princess
Mega Knight
Electro Wizard
Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider Electro Wizard Mega Knight
Ram Rider
Magic Archer Bats Wizard Electro Wizard Mega Knight
Mega Knight
Bats Elite Barbarians Wizard Princess Electro Wizard Magic Archer Ram Rider

Defense Synergies 0 12

Bats
Electro Wizard Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Electro Wizard Mega Knight
Princess
Mega Knight
Electro Wizard
Bats Wizard Magic Archer Ram Rider Mega Knight
Magic Archer
Electro Wizard Ram Rider Mega Knight
Ram Rider
Electro Wizard Magic Archer
Mega Knight
Bats Elite Barbarians Wizard Princess Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Magic Archer Ram Rider
Elite Barbarians Bats Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Bats Elite Barbarians Electro Wizard
Elite Barbarians Bats Electro Wizard Ram Rider Mega Knight
Elite Barbarians Princess Mega Knight
Bats Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Ram Rider Wizard Princess Magic Archer
Electro Wizard Magic Archer Ram Rider Mega Knight
Elite Barbarians Princess
Elite Barbarians Electro Wizard Mega Knight
Bats Electro Wizard Wizard Princess Magic Archer Ram Rider Mega Knight
Bats Wizard Princess Electro Wizard Magic Archer Ram Rider
Mega Knight Bats Elite Barbarians Wizard Electro Wizard Ram Rider
Wizard Mega Knight Bats Princess Electro Wizard Magic Archer
Elite Barbarians Electro Wizard Ram Rider Mega Knight
Elite Barbarians Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Bats Elite Barbarians Electro Wizard
Mega Knight Bats Elite Barbarians Wizard Electro Wizard Magic Archer Ram Rider
Wizard Bats Princess Electro Wizard Magic Archer Ram Rider Mega Knight
Elite Barbarians Electro Wizard Ram Rider
Wizard Mega Knight Bats Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Wizard Magic Archer Mega Knight
Mega Knight Bats Elite Barbarians Electro Wizard Ram Rider
Mega Knight Bats Elite Barbarians Electro Wizard Ram Rider
Elite Barbarians Ram Rider Mega Knight
Wizard Bats Princess Electro Wizard Magic Archer Ram Rider
Bats Elite Barbarians Electro Wizard Ram Rider
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Bats Elite Barbarians Magic Archer
Mega Knight Bats Elite Barbarians
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Wizard Ram Rider
Wizard Princess Magic Archer Mega Knight
Elite Barbarians Electro Wizard Bats Magic Archer
Bats Mega Knight Elite Barbarians Wizard Princess Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Princess Electro Wizard Magic Archer Ram Rider
Magic Archer
Wizard Magic Archer Mega Knight
Wizard Bats Princess Magic Archer Ram Rider
Wizard Princess Magic Archer
Wizard Princess Magic Archer Ram Rider
Wizard Ram Rider
Bats Elite Barbarians Electro Wizard
Wizard Princess Electro Wizard Magic Archer Ram Rider
Wizard Princess Magic Archer
Elite Barbarians Princess Magic Archer
Princess Magic Archer
Princess Elite Barbarians Magic Archer
Wizard Princess Magic Archer
Magic Archer Wizard Princess Mega Knight
Bats
Wizard Princess Electro Wizard Magic Archer Mega Knight
Wizard Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard Princess
Wizard Princess Magic Archer Mega Knight
Wizard Princess Electro Wizard Magic Archer Ram Rider
Wizard Princess Magic Archer Ram Rider Mega Knight
Magic Archer
Elite Barbarians Bats Wizard Princess Electro Wizard Magic Archer
Electro Wizard Bats Wizard
Elite Barbarians
Wizard Magic Archer Mega Knight
Princess Electro Wizard Magic Archer
Mega Knight
Wizard Princess Magic Archer
Electro Wizard Bats Princess Magic Archer
Wizard Princess Electro Wizard Magic Archer Ram Rider
Wizard Princess Electro Wizard Magic Archer Mega Knight
Wizard Princess Magic Archer
Elite Barbarians Mega Knight
Bats Elite Barbarians Princess Electro Wizard Magic Archer
Bats Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer Mega Knight

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