My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Miner
Giant Snowball
Bats Skeleton Army Miner
Zap
Bats Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Miner
Fireball
Elite Barbarians Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Miner Mini P.E.K.K.A Valkyrie Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Skeleton Army Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Elite Barbarians Mini P.E.K.K.A Rage
Elite Barbarians
Valkyrie Rage Bats Wizard
Mini P.E.K.K.A
Bats Valkyrie Wizard Rage
Valkyrie
Bats Elite Barbarians Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Rage Miner
Rage
Elite Barbarians Bats Mini P.E.K.K.A Wizard
Skeleton Army
Miner
Bats Wizard

Defense Synergies 1 9

Bats
Mini P.E.K.K.A Valkyrie
Elite Barbarians
Valkyrie Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bats Elite Barbarians Valkyrie Wizard Skeleton Army
Valkyrie
Elite Barbarians Bats Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Rage
Skeleton Army
Mini P.E.K.K.A Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Bats Valkyrie
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Skeleton Army Bats Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie
Bats Wizard
Valkyrie
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A Valkyrie Miner
Bats Valkyrie Skeleton Army Wizard
Bats Wizard
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Skeleton Army Bats Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Elite Barbarians Mini P.E.K.K.A
Wizard Bats Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Bats Elite Barbarians Valkyrie Wizard Skeleton Army
Valkyrie Wizard Bats
Mini P.E.K.K.A Elite Barbarians
Valkyrie Wizard Skeleton Army Bats Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Miner
Skeleton Army Bats Elite Barbarians Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Wizard Bats
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians Valkyrie
Mini P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army
Bats Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Bats Elite Barbarians Mini P.E.K.K.A Valkyrie
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Bats Mini P.E.K.K.A Valkyrie
Bats Valkyrie Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner
Miner
Valkyrie
Wizard Valkyrie
Wizard Bats
Wizard
Wizard
Miner Wizard
Bats Elite Barbarians Mini P.E.K.K.A
Miner Valkyrie Wizard
Wizard
Elite Barbarians Miner
Elite Barbarians
Wizard
Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard Miner
Wizard
Valkyrie Wizard
Miner Wizard
Wizard Miner
Miner
Elite Barbarians Bats Wizard
Bats Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard Miner
Wizard
Bats Skeleton Army
Wizard
Miner Mini P.E.K.K.A Valkyrie Wizard
Wizard
Elite Barbarians
Bats Elite Barbarians
Bats
Miner

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