My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince
Giant Snowball
Goblins Bats
Zap
Goblins Bats Dark Prince Prince
Barbarian Barrel
Goblins Dark Prince Electro Wizard
The Log
Goblins Dark Prince Prince
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Dark Prince Prince P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Poison
Bats Electro Wizard
Lightning
Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Poison Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Dark Prince Poison Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Zap Dark Prince

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bats
Zap Dark Prince Prince P.E.K.K.A
Zap
Prince P.E.K.K.A Electro Wizard Goblins Bats Dark Prince Poison
Dark Prince
Prince Bats Zap Poison Electro Wizard
Poison
P.E.K.K.A Zap Dark Prince Prince
Prince
Zap Dark Prince Bats Poison Electro Wizard
P.E.K.K.A
Zap Poison Electro Wizard Bats
Electro Wizard
Zap P.E.K.K.A Dark Prince Prince

Defense Synergies 1 18

Goblins
Zap Poison Electro Wizard
Bats
Zap Dark Prince Prince P.E.K.K.A Electro Wizard
Zap
Electro Wizard Goblins Bats Dark Prince Poison Prince P.E.K.K.A
Dark Prince
Bats Zap Poison Prince Electro Wizard
Poison
Goblins Zap Dark Prince Electro Wizard
Prince
Bats Zap Dark Prince Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
Electro Wizard
Zap Goblins Bats Dark Prince Poison Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Goblins Bats Zap Dark Prince Prince Electro Wizard
Prince P.E.K.K.A Goblins Bats Dark Prince Electro Wizard
Prince P.E.K.K.A Goblins Bats Dark Prince Electro Wizard
Dark Prince Poison Prince P.E.K.K.A
Goblins Bats Zap Dark Prince Electro Wizard
Bats Electro Wizard Zap Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblins Prince
Goblins Dark Prince Prince Electro Wizard
Goblins Bats Poison Electro Wizard Zap Dark Prince
Bats Zap Poison Electro Wizard
Prince P.E.K.K.A Bats Zap Dark Prince Electro Wizard
Goblins Bats Zap Dark Prince Poison Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard
Zap Prince P.E.K.K.A Electro Wizard
Goblins Bats Dark Prince Poison Prince P.E.K.K.A Electro Wizard
Goblins Bats Zap Dark Prince Prince Electro Wizard
Zap Poison Bats Dark Prince Electro Wizard
P.E.K.K.A Prince Electro Wizard
Dark Prince Goblins Bats Poison Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Dark Prince Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Prince
P.E.K.K.A Goblins Bats Zap Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Dark Prince Prince
Poison Bats Zap Electro Wizard
Dark Prince Prince P.E.K.K.A Goblins Bats Electro Wizard
P.E.K.K.A Dark Prince Prince
Zap P.E.K.K.A Electro Wizard Goblins Bats Dark Prince Poison Prince
P.E.K.K.A
P.E.K.K.A Bats Dark Prince Prince
P.E.K.K.A Zap Dark Prince Poison Prince Electro Wizard
Dark Prince Prince P.E.K.K.A
Electro Wizard Goblins Bats Zap Dark Prince Poison Prince P.E.K.K.A
Bats Poison Zap Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Dark Prince Poison Prince
Poison Zap Dark Prince
Poison Bats Zap
Poison
Poison Zap
Poison Zap
Goblins Bats Poison Prince Electro Wizard
Poison Zap Dark Prince Prince Electro Wizard
Poison Zap
Poison
Poison
Zap Poison Prince
Zap Poison
Poison
Poison
Bats
Zap Dark Prince Poison Prince Electro Wizard
Zap Poison
Poison Prince
Poison
Prince
Zap Poison
Zap Poison Dark Prince
Poison Zap Electro Wizard
Zap Poison Prince
Poison Zap
Poison Bats Zap Electro Wizard
Zap Electro Wizard Bats Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A Prince
Poison
Zap Electro Wizard Bats Dark Prince Prince
Poison Zap Electro Wizard
Poison Dark Prince Prince Electro Wizard
Zap Poison
Zap Poison
Dark Prince Prince P.E.K.K.A
Zap Bats Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Dark Prince Prince Electro Wizard

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