My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Inferno Dragon
Giant Snowball
Bats Furnace Inferno Dragon
Zap
Bats Furnace Inferno Dragon
Barbarian Barrel
Knight Elite Barbarians Furnace Electro Wizard
The Log
Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Knight Elite Barbarians Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Furnace Electro Wizard Inferno Dragon
Poison
Bats Furnace Electro Wizard
Lightning
Knight Elite Barbarians Furnace Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Furnace Poison Electro Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Furnace

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Elite Barbarians Inferno Dragon
Zap
Elite Barbarians Electro Wizard Bats Knight Furnace Poison
Knight
Bats Zap Elite Barbarians Furnace Poison Electro Wizard
Elite Barbarians
Zap Bats Knight Furnace
Furnace
Zap Knight Elite Barbarians
Poison
Zap Knight
Electro Wizard
Zap Knight
Inferno Dragon
Bats

Defense Synergies 3 13

Bats
Knight Zap Electro Wizard Inferno Dragon
Zap
Electro Wizard Bats Knight Elite Barbarians Furnace Poison Inferno Dragon
Knight
Bats Electro Wizard Zap Furnace Poison
Elite Barbarians
Zap
Furnace
Zap Knight Electro Wizard
Poison
Zap Knight Electro Wizard
Electro Wizard
Zap Knight Bats Furnace Poison Inferno Dragon
Inferno Dragon
Bats Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Elite Barbarians Inferno Dragon Bats Zap Knight Furnace Electro Wizard
Furnace Bats Knight Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Bats Knight Furnace Electro Wizard
Elite Barbarians Poison
Bats Zap Furnace Electro Wizard
Bats Furnace Electro Wizard Inferno Dragon Zap Poison
Zap Poison Electro Wizard
Inferno Dragon Elite Barbarians Furnace
Knight Elite Barbarians Electro Wizard
Bats Poison Electro Wizard Zap Knight Furnace
Inferno Dragon Bats Zap Furnace Poison Electro Wizard
Furnace Bats Zap Knight Elite Barbarians Electro Wizard
Bats Zap Furnace Poison Electro Wizard
Elite Barbarians Inferno Dragon Knight Furnace Electro Wizard
Zap Elite Barbarians Furnace Electro Wizard Inferno Dragon
Bats Knight Elite Barbarians Furnace Poison Electro Wizard
Bats Zap Knight Elite Barbarians Furnace Electro Wizard
Zap Furnace Poison Bats Knight Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Bats Knight Elite Barbarians Furnace Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Furnace Electro Wizard
Poison Electro Wizard Zap Knight Elite Barbarians Inferno Dragon
Bats Zap Knight Elite Barbarians Furnace Electro Wizard
Bats Zap Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Inferno Dragon
Furnace Poison Bats Zap Electro Wizard
Bats Knight Elite Barbarians Furnace Electro Wizard
Knight Elite Barbarians Inferno Dragon
Zap Electro Wizard Bats Knight Elite Barbarians Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight Elite Barbarians
Zap Elite Barbarians Poison Electro Wizard
Elite Barbarians Knight
Furnace
Elite Barbarians Electro Wizard Bats Zap Knight Furnace Poison Inferno Dragon
Bats Poison Zap Elite Barbarians Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap Electro Wizard
Poison
Knight Poison
Poison Zap Furnace
Poison Bats Zap Furnace
Furnace Poison
Poison Zap
Poison Zap
Bats Elite Barbarians Poison Electro Wizard
Poison Zap Knight Electro Wizard
Poison Zap
Poison Knight Elite Barbarians
Poison
Zap Elite Barbarians Furnace Poison
Zap Furnace Poison
Furnace Poison
Poison
Bats
Zap Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Furnace
Inferno Dragon
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Elite Barbarians Poison Bats Zap Furnace Electro Wizard
Zap Electro Wizard Bats Poison
Elite Barbarians
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Bats
Poison Zap Electro Wizard
Poison Knight Electro Wizard
Zap Poison
Zap Poison
Elite Barbarians
Zap Bats Elite Barbarians Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Electro Wizard

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