My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Valkyrie P.E.K.K.A Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Inferno Dragon
Giant Snowball
Bats Musketeer Inferno Dragon
Zap
Bats Royal Giant Inferno Dragon
Barbarian Barrel
Musketeer Valkyrie Royal Ghost
The Log
Royal Giant Musketeer
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Valkyrie P.E.K.K.A Royal Ghost Inferno Dragon
Fireball
Musketeer Inferno Dragon
Poison
Bats Musketeer
Lightning
Musketeer Valkyrie Inferno Dragon
Rocket
Musketeer Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Musketeer Valkyrie Inferno Dragon Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Royal Ghost Musketeer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap P.E.K.K.A Inferno Dragon
Zap
P.E.K.K.A Bats Royal Giant Musketeer Valkyrie Royal Ghost
Royal Giant
Bats Zap Musketeer Royal Ghost
Musketeer
Valkyrie Zap Royal Giant P.E.K.K.A Royal Ghost
Valkyrie
Bats Musketeer Zap P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Bats Musketeer Valkyrie
Royal Ghost
Zap Royal Giant Musketeer Valkyrie
Inferno Dragon
Bats

Defense Synergies 1 13

Bats
Zap Musketeer Valkyrie P.E.K.K.A Inferno Dragon
Zap
Bats Musketeer Valkyrie P.E.K.K.A Royal Ghost Inferno Dragon
Royal Giant
Musketeer
Valkyrie Bats Zap P.E.K.K.A Royal Ghost
Valkyrie
Musketeer Bats Zap P.E.K.K.A
P.E.K.K.A
Bats Zap Musketeer Valkyrie
Royal Ghost
Zap Musketeer
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
P.E.K.K.A Inferno Dragon Bats Zap Musketeer Valkyrie
P.E.K.K.A Bats Musketeer Valkyrie Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Musketeer Valkyrie
Valkyrie P.E.K.K.A
Bats Zap Musketeer Valkyrie Royal Ghost
Bats Musketeer Inferno Dragon Zap
Zap Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A Inferno Dragon Musketeer
Musketeer Valkyrie Royal Ghost
Bats Valkyrie Zap Musketeer Royal Ghost
Musketeer Inferno Dragon Bats Zap
P.E.K.K.A Bats Zap Musketeer Valkyrie
Valkyrie Bats Zap P.E.K.K.A Royal Ghost
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Inferno Dragon
Bats Musketeer Valkyrie P.E.K.K.A
Bats Zap Musketeer Valkyrie Royal Ghost
Zap Valkyrie Bats Musketeer Royal Ghost Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
Valkyrie Royal Ghost Bats Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Royal Ghost
Zap Musketeer Valkyrie Royal Ghost Inferno Dragon
P.E.K.K.A Bats Zap Musketeer Valkyrie
Valkyrie P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Musketeer Valkyrie Inferno Dragon
Bats Zap Musketeer
P.E.K.K.A Bats Musketeer Valkyrie
P.E.K.K.A Valkyrie Inferno Dragon
Zap P.E.K.K.A Bats Valkyrie Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Musketeer Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Valkyrie
Musketeer Valkyrie
Bats Zap Musketeer Valkyrie P.E.K.K.A Inferno Dragon
Bats Valkyrie Zap Musketeer P.E.K.K.A Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Royal Ghost
Zap Musketeer Royal Ghost
Musketeer Valkyrie
Zap Valkyrie
Bats Zap Musketeer
Musketeer
Zap
Zap
Bats Musketeer
Zap Musketeer Valkyrie
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Bats
Zap Musketeer
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie
Inferno Dragon
Zap Musketeer Royal Ghost
Zap Musketeer
Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer
Zap
P.E.K.K.A
Zap Bats Musketeer
Zap Musketeer
Musketeer Valkyrie
Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Royal Ghost

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