My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Giant
Giant Snowball
Spear Goblins Bats Goblin Gang Musketeer Witch
Zap
Spear Goblins Bats Goblin Gang Witch
Barbarian Barrel
Spear Goblins Knight Goblin Gang Musketeer Witch
The Log
Spear Goblins Goblin Gang Musketeer Witch
Earthquake
Spear Goblins Goblin Gang Witch
Arrows
Spear Goblins Bats Goblin Gang Witch
Royal Delivery
Spear Goblins Bats Knight Goblin Gang Musketeer Witch
Fireball
Goblin Gang Musketeer Witch
Poison
Spear Goblins Bats Goblin Gang Musketeer Witch
Lightning
Knight Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Knight Goblin Gang Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Knight

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Goblin Gang Giant
Bats
Knight Giant Zap
Zap
Giant Spear Goblins Bats Knight Musketeer Witch
Knight
Spear Goblins Bats Goblin Gang Musketeer Zap Witch
Goblin Gang
Knight Spear Goblins Giant
Musketeer
Knight Giant Zap
Giant
Bats Zap Musketeer Spear Goblins Goblin Gang Witch
Witch
Zap Knight Giant

Defense Synergies 5 11

Spear Goblins
Knight Bats Zap Goblin Gang Musketeer
Bats
Knight Spear Goblins Zap Musketeer
Zap
Spear Goblins Bats Knight Goblin Gang Musketeer Witch
Knight
Spear Goblins Bats Goblin Gang Musketeer Zap Witch
Goblin Gang
Knight Musketeer Spear Goblins Zap
Musketeer
Knight Goblin Gang Spear Goblins Bats Zap
Giant
Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Musketeer
Bats Zap Knight Goblin Gang Musketeer Witch
Goblin Gang Witch Bats Knight Musketeer
Witch Bats Knight Goblin Gang Musketeer
Goblin Gang Spear Goblins Bats Zap Musketeer
Bats Musketeer Spear Goblins Zap Goblin Gang Witch
Zap Musketeer
Witch Goblin Gang Musketeer
Knight Goblin Gang Spear Goblins Musketeer
Bats Goblin Gang Witch Spear Goblins Zap Knight Musketeer
Musketeer Spear Goblins Bats Zap Goblin Gang Witch
Bats Zap Knight Goblin Gang Musketeer Witch
Bats Zap Goblin Gang Witch
Knight Goblin Gang
Zap Goblin Gang
Bats Knight Goblin Gang Musketeer Witch
Spear Goblins Bats Zap Knight Goblin Gang Musketeer Witch
Zap Witch Spear Goblins Bats Knight Musketeer
Musketeer
Goblin Gang Spear Goblins Bats Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Zap Witch
Zap Knight Goblin Gang Musketeer
Goblin Gang Spear Goblins Bats Zap Knight Musketeer Witch
Goblin Gang Bats Zap Knight Musketeer
Knight Goblin Gang Musketeer Witch
Bats Zap Goblin Gang Musketeer Witch
Goblin Gang Spear Goblins Bats Knight Musketeer Witch
Knight
Zap Spear Goblins Bats Knight Witch
Witch Goblin Gang Musketeer
Bats Knight Musketeer Witch
Zap
Knight Goblin Gang Witch
Musketeer Witch
Goblin Gang Witch Spear Goblins Bats Zap Knight Musketeer
Bats Zap Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer
Knight Musketeer
Zap
Spear Goblins Bats Zap Musketeer Witch
Musketeer Witch
Zap
Zap
Bats Goblin Gang Musketeer
Zap Knight Musketeer
Zap Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer Witch
Musketeer
Bats
Zap Musketeer
Zap Witch
Musketeer
Musketeer
Zap Musketeer
Zap Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Bats Zap Musketeer Witch
Zap Bats Musketeer Witch
Zap Musketeer
Zap
Zap Spear Goblins Bats Goblin Gang Musketeer Witch
Zap Musketeer Witch
Knight Goblin Gang Musketeer
Zap Musketeer
Zap
Musketeer
Zap Bats Goblin Gang Musketeer Witch
Bats Zap Musketeer Witch
Zap Musketeer Witch

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