My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar
The Log
Goblin Gang
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang P.E.K.K.A Miner
Fireball
Goblin Gang Mortar
Poison
Bats Goblin Gang Mortar
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Miner Mortar P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Mortar P.E.K.K.A
Zap
Tornado P.E.K.K.A Miner Bats Mortar Mega Knight
Goblin Gang
Miner Mortar P.E.K.K.A
Mortar
Miner Bats Zap Goblin Gang Tornado
Tornado
Zap P.E.K.K.A Mortar Mega Knight
P.E.K.K.A
Zap Tornado Bats Goblin Gang
Miner
Bats Zap Goblin Gang Mortar Mega Knight
Mega Knight
Bats Zap Tornado Miner

Defense Synergies 2 15

Bats
Zap Mortar P.E.K.K.A Mega Knight
Zap
Mega Knight Bats Goblin Gang Mortar Tornado P.E.K.K.A Miner
Goblin Gang
Zap Mortar P.E.K.K.A Miner
Mortar
Bats Zap Goblin Gang Tornado
Tornado
P.E.K.K.A Zap Mortar Mega Knight
P.E.K.K.A
Tornado Bats Zap Goblin Gang
Miner
Zap Goblin Gang Mega Knight
Mega Knight
Zap Bats Tornado Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar
P.E.K.K.A Bats Zap Goblin Gang Mortar Mega Knight
Goblin Gang Mortar Tornado P.E.K.K.A Mega Knight Bats
P.E.K.K.A Bats Goblin Gang Mortar Mega Knight
Tornado P.E.K.K.A Mega Knight
Goblin Gang Tornado Bats Zap Mega Knight
Bats Tornado Zap Goblin Gang Mortar
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Mortar Tornado
Goblin Gang Tornado Miner Mega Knight
Bats Goblin Gang Zap Tornado Mega Knight
Bats Zap Goblin Gang Tornado
Mortar P.E.K.K.A Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Mortar Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar Mega Knight
Tornado Zap Goblin Gang Mortar P.E.K.K.A Mega Knight
Mega Knight Bats Goblin Gang Mortar Tornado P.E.K.K.A
Mortar Mega Knight Bats Zap Goblin Gang Tornado
Zap Mortar Tornado Bats Mega Knight
P.E.K.K.A Mortar Tornado
Goblin Gang Mega Knight Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap P.E.K.K.A
Zap Goblin Gang Mortar Miner Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Zap
Goblin Gang P.E.K.K.A Mega Knight Bats Zap Tornado
P.E.K.K.A Goblin Gang Mega Knight
Bats Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats Mortar Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap Tornado
P.E.K.K.A Mega Knight Goblin Gang
Mega Knight
Goblin Gang Bats Zap Mortar Tornado P.E.K.K.A
Bats Mega Knight Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap Tornado Miner
Miner
Zap Mortar Mega Knight
Bats Zap Tornado
Mortar Tornado
Zap Tornado
Miner Zap Mortar Tornado
Bats Goblin Gang Tornado
Miner Zap Mortar Tornado
Zap Tornado
Mortar Miner
Mortar
Zap Mortar
Zap Mortar
Mortar Mega Knight
Mortar Tornado
Bats
Zap Mortar Mega Knight
Zap Mortar Tornado Miner Mega Knight
Mega Knight
Tornado
Tornado
Zap Mortar
Zap Tornado Mortar Mega Knight
Mortar Miner Zap Tornado
Zap Mortar Tornado Miner Mega Knight
Miner Zap Mortar Tornado
Bats Zap Tornado
Zap Bats
Zap Mortar Miner Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Bats Goblin Gang
Zap Tornado
Miner Goblin Gang Mega Knight
Zap Mortar
Zap Tornado
P.E.K.K.A Mega Knight
Zap Bats Goblin Gang Tornado
Bats Zap Tornado
Zap Mortar Tornado Miner Mega Knight

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