My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Archers Minions Goblin Gang Hog Rider Goblin Barrel
Zap
Bats Archers Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Goblin Barrel
The Log
Archers Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Archers Goblin Gang Hog Rider Goblin Barrel
Arrows
Bats Archers Minions Goblin Gang Goblin Barrel
Royal Delivery
Bats Archers Minions Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel
Fireball
Archers Minions Goblin Gang Hog Rider Goblin Barrel
Poison
Bats Archers Minions Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Minions Goblin Gang Goblin Barrel Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Minions

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Minions Mini P.E.K.K.A Goblin Barrel
Zap
Hog Rider Bats Archers Minions Mini P.E.K.K.A
Archers
Zap Mini P.E.K.K.A Hog Rider
Minions
Hog Rider Bats Zap Mini P.E.K.K.A
Goblin Gang
Hog Rider Goblin Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Archers Minions Goblin Gang Hog Rider
Hog Rider
Bats Zap Minions Goblin Gang Archers Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Goblin Gang Bats Hog Rider

Defense Synergies 1 10

Bats
Zap Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Archers Minions Goblin Gang
Archers
Zap Minions Goblin Gang Mini P.E.K.K.A
Minions
Bats Zap Archers
Goblin Gang
Zap Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Archers Goblin Gang
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Mini P.E.K.K.A Bats Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Archers Minions
Mini P.E.K.K.A Bats Minions Goblin Gang
Mini P.E.K.K.A
Goblin Gang Bats Zap Archers Minions
Bats Minions Zap Archers Goblin Gang
Zap
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A
Bats Archers Minions Goblin Gang Zap
Minions Bats Zap Archers Goblin Gang
Mini P.E.K.K.A Bats Zap Minions Goblin Gang
Bats Zap Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Bats Minions Goblin Gang Mini P.E.K.K.A
Bats Zap Archers Minions Goblin Gang
Zap Bats Archers Minions
Mini P.E.K.K.A
Goblin Gang Bats Archers Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers
Zap Archers Goblin Gang Mini P.E.K.K.A
Goblin Gang Bats Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap
Goblin Gang Mini P.E.K.K.A
Bats Zap Archers Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Archers Minions
Mini P.E.K.K.A
Zap Bats Minions Mini P.E.K.K.A
Goblin Gang
Bats Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang
Archers
Goblin Gang Bats Zap Archers Minions Mini P.E.K.K.A
Bats Minions Zap Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Bats Zap Minions
Archers
Zap
Zap
Bats Minions Goblin Gang Mini P.E.K.K.A
Zap
Zap Archers
Minions
Zap
Zap
Bats Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap
Minions
Zap
Zap
Zap
Zap
Zap
Bats Zap Archers
Zap Bats Minions
Mini P.E.K.K.A
Zap
Zap
Zap Bats Archers Minions Goblin Gang
Zap Archers
Goblin Gang Mini P.E.K.K.A
Zap
Zap
Zap Bats Minions Goblin Gang
Bats Zap
Zap

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