My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Spear Goblins Bats Goblin Gang Goblin Barrel
Zap
Spear Goblins Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Spear Goblins Knight Goblin Gang Elite Barbarians Goblin Barrel
The Log
Spear Goblins Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Spear Goblins Bats Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Bats Knight Goblin Gang Elite Barbarians Goblin Barrel
Fireball
Goblin Gang Elite Barbarians Goblin Barrel
Poison
Spear Goblins Bats Goblin Gang
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Arrows Knight Goblin Gang Goblin Barrel Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Arrows

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Zap Goblin Gang Elite Barbarians
Bats
Knight Zap Elite Barbarians Goblin Barrel
Zap
Arrows Elite Barbarians Spear Goblins Bats Knight
Arrows
Zap Elite Barbarians Knight Goblin Barrel
Knight
Spear Goblins Bats Goblin Gang Goblin Barrel Zap Arrows Elite Barbarians
Goblin Gang
Knight Goblin Barrel Spear Goblins
Elite Barbarians
Zap Arrows Spear Goblins Bats Knight
Goblin Barrel
Spear Goblins Knight Goblin Gang Bats Arrows

Defense Synergies 3 10

Spear Goblins
Knight Bats Zap Arrows Goblin Gang
Bats
Knight Spear Goblins Zap
Zap
Spear Goblins Bats Arrows Knight Goblin Gang Elite Barbarians
Arrows
Spear Goblins Zap Knight
Knight
Spear Goblins Bats Goblin Gang Zap Arrows
Goblin Gang
Knight Spear Goblins Zap
Elite Barbarians
Zap
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight
Elite Barbarians Bats Zap Knight Goblin Gang
Goblin Gang Bats Knight Elite Barbarians
Elite Barbarians Bats Knight Goblin Gang
Arrows Elite Barbarians
Arrows Goblin Gang Spear Goblins Bats Zap
Bats Spear Goblins Zap Arrows Goblin Gang
Zap Arrows
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Spear Goblins
Bats Goblin Gang Spear Goblins Zap Arrows Knight
Arrows Spear Goblins Bats Zap Goblin Gang
Bats Zap Knight Goblin Gang Elite Barbarians
Bats Zap Arrows Goblin Gang
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians
Bats Arrows Knight Goblin Gang Elite Barbarians
Arrows Spear Goblins Bats Zap Knight Goblin Gang Elite Barbarians
Zap Arrows Spear Goblins Bats Knight
Elite Barbarians
Goblin Gang Spear Goblins Bats Arrows Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Zap Elite Barbarians
Zap Arrows Knight Goblin Gang Elite Barbarians
Goblin Gang Spear Goblins Bats Zap Knight Elite Barbarians
Goblin Gang Bats Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians
Arrows Bats Zap Goblin Gang
Goblin Gang Spear Goblins Bats Knight Elite Barbarians
Knight Elite Barbarians
Zap Spear Goblins Bats Knight Elite Barbarians
Goblin Gang
Bats Knight Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Spear Goblins Bats Zap Knight
Bats Arrows Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Spear Goblins Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Goblin Gang Elite Barbarians
Zap Arrows Knight
Zap Arrows
Knight Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Spear Goblins Zap Arrows
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Bats Zap Arrows
Zap Bats
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Spear Goblins Bats Goblin Gang
Zap Arrows
Arrows
Knight Goblin Gang
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians
Bats Zap
Zap

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