My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Elixir Collector Golem Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Wizard Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Wizard Night Witch
Fireball
Goblin Gang Wizard Elixir Collector Night Witch
Poison
Bats Goblin Gang Wizard Elixir Collector Night Witch
Lightning
Wizard Elixir Collector Night Witch
Rocket
Wizard Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Golem Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Night Witch Wizard Elixir Collector Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Night Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Golem
Zap
Bats Golem Night Witch Mega Knight
Goblin Gang
Golem
Wizard
Golem Mega Knight
Elixir Collector
Golem
Night Witch Bats Zap Goblin Gang Wizard
Night Witch
Golem Zap Mega Knight
Mega Knight
Bats Zap Wizard Night Witch

Defense Synergies 1 6

Bats
Zap Mega Knight
Zap
Mega Knight Bats Goblin Gang Night Witch
Goblin Gang
Zap
Wizard
Mega Knight
Elixir Collector
Golem
Night Witch
Zap Mega Knight
Mega Knight
Zap Bats Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bats Zap Goblin Gang Night Witch Mega Knight
Goblin Gang Mega Knight Bats Night Witch
Night Witch Bats Goblin Gang Mega Knight
Mega Knight
Goblin Gang Bats Zap Night Witch Mega Knight
Bats Zap Goblin Gang Wizard Night Witch
Zap Mega Knight
Goblin Gang Night Witch
Goblin Gang Night Witch Mega Knight
Bats Goblin Gang Zap Wizard Night Witch Mega Knight
Bats Zap Goblin Gang Wizard Night Witch
Night Witch Mega Knight Bats Zap Goblin Gang Wizard
Wizard Mega Knight Bats Zap Goblin Gang Night Witch
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Wizard Mega Knight Bats Goblin Gang Night Witch
Mega Knight Bats Zap Goblin Gang Wizard Night Witch
Zap Wizard Bats Mega Knight
Goblin Gang Wizard Mega Knight Bats Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap Night Witch
Goblin Gang Night Witch Mega Knight
Wizard Bats Zap Goblin Gang
Goblin Gang Bats Night Witch
Mega Knight
Zap Mega Knight Bats
Goblin Gang
Mega Knight Bats
Mega Knight Zap
Mega Knight Goblin Gang Wizard Night Witch
Wizard Mega Knight
Goblin Gang Bats Zap Night Witch
Bats Mega Knight Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Night Witch
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Bats Night Witch
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Night Witch Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Bats Zap Wizard Night Witch
Zap Bats Wizard
Night Witch
Zap Wizard Night Witch Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Goblin Gang Night Witch
Zap Wizard
Goblin Gang Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Mega Knight

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