My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Graveyard
Giant Snowball
Bats Goblin Gang Goblin Hut Graveyard
Zap
Bats Goblin Gang Goblin Hut Graveyard
Barbarian Barrel
Goblin Gang Goblin Hut Executioner Graveyard
The Log
Goblin Gang Goblin Hut Graveyard
Earthquake
Goblin Gang Goblin Hut Graveyard
Arrows
Bats Goblin Gang Goblin Hut Graveyard
Royal Delivery
Bats Goblin Gang Goblin Hut Executioner Graveyard
Fireball
Goblin Gang Goblin Hut Executioner
Poison
Bats Goblin Gang Goblin Hut Executioner Graveyard
Lightning
Goblin Hut Executioner
Rocket
Goblin Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Goblin Hut Executioner Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Graveyard
Zap
Tornado Graveyard Bats Goblin Hut Executioner Mega Knight
Goblin Gang
Goblin Hut
Goblin Hut
Zap Goblin Gang Graveyard Mega Knight
Tornado
Zap Executioner Graveyard Mega Knight
Executioner
Tornado Zap Mega Knight
Graveyard
Zap Bats Goblin Hut Tornado Mega Knight
Mega Knight
Bats Zap Goblin Hut Tornado Executioner Graveyard

Defense Synergies 2 9

Bats
Zap Mega Knight
Zap
Mega Knight Bats Goblin Gang Goblin Hut Tornado Executioner
Goblin Gang
Zap Goblin Hut
Goblin Hut
Zap Goblin Gang
Tornado
Executioner Zap Mega Knight
Executioner
Tornado Zap Mega Knight
Graveyard
Mega Knight
Zap Bats Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Executioner
Bats Zap Goblin Gang Goblin Hut Executioner Mega Knight
Goblin Gang Goblin Hut Tornado Mega Knight Bats Executioner
Goblin Hut Bats Goblin Gang Mega Knight
Tornado Mega Knight
Goblin Gang Tornado Bats Zap Executioner Mega Knight
Bats Tornado Zap Goblin Gang Goblin Hut Executioner
Zap Mega Knight
Goblin Gang Goblin Hut Tornado
Goblin Gang Tornado Mega Knight
Bats Goblin Gang Executioner Zap Goblin Hut Tornado Mega Knight
Executioner Bats Zap Goblin Gang Goblin Hut Tornado
Goblin Hut Mega Knight Bats Zap Goblin Gang
Executioner Mega Knight Bats Zap Goblin Gang Goblin Hut Tornado
Goblin Gang Goblin Hut Mega Knight
Tornado Zap Goblin Gang Goblin Hut Mega Knight
Mega Knight Bats Goblin Gang Goblin Hut Tornado Executioner
Mega Knight Bats Zap Goblin Gang Goblin Hut Tornado Executioner
Zap Tornado Executioner Bats Goblin Hut Mega Knight
Goblin Hut Tornado
Goblin Gang Mega Knight Bats Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Goblin Hut
Zap Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Bats Zap Goblin Hut
Goblin Gang Mega Knight Bats Zap Tornado
Goblin Gang Goblin Hut Executioner Mega Knight
Executioner Bats Zap Goblin Gang Goblin Hut Tornado
Goblin Gang Bats Goblin Hut
Mega Knight
Zap Mega Knight Bats Goblin Hut Tornado
Goblin Gang Goblin Hut
Mega Knight Bats Goblin Hut
Mega Knight Zap Tornado
Mega Knight Goblin Gang Executioner
Executioner Mega Knight
Goblin Gang Goblin Hut Bats Zap Tornado Executioner
Bats Executioner Mega Knight Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Goblin Hut
Executioner Zap Mega Knight
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Goblin Gang Tornado
Zap Tornado
Zap Tornado Executioner
Goblin Hut Executioner
Zap Goblin Hut
Zap Goblin Hut Executioner
Goblin Hut Executioner Mega Knight
Tornado
Bats
Zap Executioner Mega Knight
Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Executioner Mega Knight
Zap Tornado Executioner
Zap Tornado Mega Knight
Zap Tornado
Bats Zap Tornado Executioner
Zap Bats Goblin Hut
Zap Mega Knight
Zap
Mega Knight
Zap Bats Goblin Gang Goblin Hut
Zap Tornado Executioner
Goblin Gang Executioner Mega Knight
Zap Executioner
Zap Tornado
Executioner Mega Knight
Zap Bats Goblin Gang Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner Mega Knight

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