My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Hog Rider
Giant Snowball
Bats Goblin Gang Dart Goblin Battle Ram Hog Rider
Zap
Bats Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram Wizard
The Log
Goblin Gang Dart Goblin Battle Ram Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Battle Ram Hog Rider Wizard P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Battle Ram Hog Rider Wizard
Poison
Bats Goblin Gang Dart Goblin Wizard
Lightning
Battle Ram Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Battle Ram Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Battle Ram P.E.K.K.A
Zap
Battle Ram Hog Rider P.E.K.K.A Bats Dart Goblin
Goblin Gang
Hog Rider Dart Goblin Battle Ram P.E.K.K.A
Dart Goblin
Zap Goblin Gang Battle Ram Hog Rider P.E.K.K.A
Battle Ram
Zap Bats Goblin Gang Dart Goblin P.E.K.K.A
Hog Rider
Bats Zap Goblin Gang Dart Goblin Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin Battle Ram Wizard

Defense Synergies 0 10

Bats
Zap Dart Goblin P.E.K.K.A
Zap
Bats Goblin Gang Dart Goblin P.E.K.K.A
Goblin Gang
Zap Dart Goblin P.E.K.K.A
Dart Goblin
Bats Zap Goblin Gang P.E.K.K.A
Battle Ram
Hog Rider
Wizard
P.E.K.K.A
P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
P.E.K.K.A Bats Zap Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Bats Goblin Gang Dart Goblin
P.E.K.K.A
Goblin Gang Bats Zap Dart Goblin
Bats Dart Goblin Zap Goblin Gang Wizard
Zap Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin
Bats Goblin Gang Dart Goblin Zap Wizard
Bats Zap Goblin Gang Dart Goblin Wizard
P.E.K.K.A Bats Zap Goblin Gang Wizard
Wizard Bats Zap Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Wizard Bats Goblin Gang P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin Wizard
Zap Wizard Bats Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Wizard Bats Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang
Wizard Bats Zap Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bats Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Wizard
Wizard Dart Goblin
Goblin Gang Bats Zap Dart Goblin P.E.K.K.A
Bats Zap Dart Goblin Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Wizard Zap
Wizard Bats Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Bats Goblin Gang
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Bats
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Wizard
Zap
Zap Wizard
Zap Dart Goblin Wizard
Zap Wizard
Zap Dart Goblin
Bats Zap Dart Goblin Wizard
Zap Bats Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Goblin Gang Dart Goblin
Zap Dart Goblin Wizard
Goblin Gang Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin

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