My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers
Giant Snowball
Bomber Bats Archers Barbarians
Zap
Bomber Bats Archers Inferno Tower
Barbarian Barrel
Bomber Archers Barbarians Inferno Tower
The Log
Bomber Archers Barbarians
Earthquake
Bomber Archers Barbarians Inferno Tower
Arrows
Bomber Bats Archers
Royal Delivery
Bomber Bats Archers Barbarians
Fireball
Bomber Archers Barbarians Inferno Tower
Poison
Bomber Bats Archers Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Archers Arrows Fireball Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Archers

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap
Bats
Bomber Zap
Zap
Arrows Fireball Bomber Bats Archers
Archers
Zap Arrows
Arrows
Zap Fireball Archers
Barbarians
Fireball
Zap Arrows
Inferno Tower

Defense Synergies 1 13

Bomber
Bats Zap
Bats
Bomber Zap Inferno Tower
Zap
Fireball Bomber Bats Archers Arrows Barbarians Inferno Tower
Archers
Zap Inferno Tower
Arrows
Zap Barbarians Fireball Inferno Tower
Barbarians
Zap Arrows
Fireball
Zap Arrows Inferno Tower
Inferno Tower
Bats Zap Archers Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Inferno Tower
Barbarians Inferno Tower Bomber Bats Zap
Barbarians Inferno Tower Bomber Bats Archers
Barbarians Inferno Tower Bomber Bats
Bomber Arrows Barbarians Fireball
Arrows Fireball Bomber Bats Zap Archers
Bats Inferno Tower Zap Archers Arrows Fireball
Zap Arrows Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Bomber Archers Barbarians Inferno Tower
Bats Archers Barbarians Bomber Zap Arrows Fireball
Arrows Inferno Tower Bats Zap Archers Fireball
Barbarians Inferno Tower Bomber Bats Zap Fireball
Bomber Fireball Bats Zap Arrows Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower Zap Fireball
Barbarians Bomber Bats Arrows Fireball Inferno Tower
Arrows Fireball Bomber Bats Zap Archers Barbarians
Zap Arrows Bomber Bats Archers Barbarians Fireball
Barbarians Inferno Tower
Bomber Bats Archers Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball Inferno Tower
Fireball Bomber Zap Archers Arrows
Barbarians Bats Zap Inferno Tower
Bats Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Arrows Fireball Bats Zap Archers
Bats Archers Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Zap Bats Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Bats Barbarians Inferno Tower
Zap Arrows Barbarians Fireball
Barbarians Fireball Inferno Tower
Bomber Archers Barbarians Fireball
Barbarians Inferno Tower Bomber Bats Zap Archers Fireball
Bats Arrows Bomber Zap Archers Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Barbarians Fireball
Bomber Fireball Zap Arrows
Arrows Fireball Bats Zap
Bomber Archers Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Bats Fireball
Zap Arrows Fireball
Fireball Zap Archers Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Bomber Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Bats
Bomber Zap Archers Arrows Fireball
Bomber Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Barbarians Fireball
Zap Arrows Bomber Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Bats Zap Archers Arrows Fireball
Zap Bats Fireball
Fireball
Bomber Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Bats Archers Barbarians Fireball
Fireball Zap Archers Arrows
Arrows Fireball
Fireball
Arrows Bomber Zap Fireball
Zap Arrows Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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