My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats Furnace
Zap
Fire Spirit Bats Furnace
Barbarian Barrel
Fire Spirit Furnace
The Log
Fire Spirit Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Fire Spirit Bats Furnace
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A P.E.K.K.A
Fireball
Furnace
Poison
Bats Furnace
Lightning
Mini P.E.K.K.A Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Furnace Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Fireball Mini P.E.K.K.A Furnace Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Mini P.E.K.K.A Furnace
Bats
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Fireball P.E.K.K.A Fire Spirit Bats Mini P.E.K.K.A Furnace Poison
Fireball
Zap
Mini P.E.K.K.A
Fire Spirit Bats Zap Furnace
Furnace
Fire Spirit Zap Mini P.E.K.K.A P.E.K.K.A
Poison
P.E.K.K.A Zap
P.E.K.K.A
Fire Spirit Zap Poison Bats Furnace

Defense Synergies 2 11

Fire Spirit
Zap Mini P.E.K.K.A P.E.K.K.A
Bats
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Bats Furnace Poison P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Bats Fireball Furnace
Furnace
Zap Mini P.E.K.K.A
Poison
Zap
P.E.K.K.A
Fire Spirit Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Bats Zap Furnace
Mini P.E.K.K.A Furnace P.E.K.K.A Fire Spirit Bats
Mini P.E.K.K.A P.E.K.K.A Bats Furnace
Fireball Mini P.E.K.K.A Poison P.E.K.K.A
Fireball Fire Spirit Bats Zap Furnace
Bats Furnace Fire Spirit Zap Fireball Poison
Zap Fireball Poison P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Furnace
Fire Spirit Mini P.E.K.K.A
Bats Poison Zap Fireball Furnace
Bats Zap Fireball Furnace Poison
Mini P.E.K.K.A Furnace P.E.K.K.A Fire Spirit Bats Zap Fireball
Fire Spirit Fireball Bats Zap Mini P.E.K.K.A Furnace Poison P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Furnace
Zap Fireball Mini P.E.K.K.A Furnace P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Furnace Poison P.E.K.K.A
Fire Spirit Fireball Bats Zap Furnace
Zap Furnace Poison Fire Spirit Bats Fireball
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Bats Fireball Mini P.E.K.K.A Furnace Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Furnace P.E.K.K.A
Fireball Poison Zap Mini P.E.K.K.A
P.E.K.K.A Bats Zap Mini P.E.K.K.A Furnace
Mini P.E.K.K.A P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Mini P.E.K.K.A
Fire Spirit Fireball Furnace Poison Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Furnace
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Bats Fireball Mini P.E.K.K.A Poison
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap Fireball Poison
Mini P.E.K.K.A P.E.K.K.A Fireball
Fireball Furnace
Bats Zap Fireball Mini P.E.K.K.A Furnace Poison P.E.K.K.A
Bats Poison Zap Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Zap
Fireball Poison
Fireball Poison
Fireball Poison Fire Spirit Zap Furnace
Fireball Poison Fire Spirit Bats Zap Furnace
Fire Spirit Furnace Poison
Fireball Poison Fire Spirit Zap
Fireball Poison Zap
Fire Spirit Bats Fireball Mini P.E.K.K.A Poison
Poison Zap Fireball
Fireball Poison Fire Spirit Zap
Poison Fire Spirit Fireball
Fireball Poison
Zap Fireball Furnace Poison
Zap Fireball Furnace Poison
Fireball Furnace Poison
Fireball Poison
Bats Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Poison
Fire Spirit Zap Fireball Poison
Fireball Poison
Fireball Poison
Zap Fireball Poison
Zap Poison Fire Spirit Fireball Furnace
Fireball Poison Zap
Fireball Zap Poison
Fireball Poison Zap
Poison Fire Spirit Bats Zap Fireball Furnace
Zap Bats Fireball Poison
Fireball Mini P.E.K.K.A
Poison Zap Fireball
Zap Fireball Poison
P.E.K.K.A
Fireball Poison
Zap Fire Spirit Bats Fireball
Fireball Poison Fire Spirit Zap
Fireball
Fireball Poison Mini P.E.K.K.A
Zap Fireball Poison
Zap Fireball Poison
P.E.K.K.A
Zap Bats Fireball Poison
Bats Zap Fireball Poison
Poison Zap Fireball

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