My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant X-Bow Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant X-Bow Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Guards
Giant Snowball
Bats Archers Guards Lumberjack
Zap
Bats Archers Royal Giant Guards X-Bow
Barbarian Barrel
Archers Guards X-Bow Lumberjack
The Log
Archers Royal Giant Guards X-Bow Lumberjack
Earthquake
Archers Guards X-Bow
Arrows
Bats Archers Guards
Royal Delivery
Bats Archers Guards Lumberjack
Fireball
Archers X-Bow Lumberjack
Poison
Bats Archers Guards X-Bow
Lightning
X-Bow Lumberjack
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Guards Lumberjack Royal Giant Lightning X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Guards Lumberjack

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight X-Bow Lumberjack
Archers
Royal Giant X-Bow Lumberjack Mega Knight
Royal Giant
Bats Lightning Archers Guards Lumberjack
Guards
Royal Giant X-Bow Lumberjack
Lightning
Royal Giant
X-Bow
Bats Archers Guards
Lumberjack
Bats Archers Royal Giant Guards Mega Knight
Mega Knight
Bats Archers Lumberjack

Defense Synergies 0 9

Bats
X-Bow Lumberjack Mega Knight
Archers
Guards X-Bow Lumberjack Mega Knight
Royal Giant
Guards
Archers X-Bow Lumberjack
Lightning
X-Bow
Bats Archers Guards
Lumberjack
Bats Archers Guards
Mega Knight
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning X-Bow
Lumberjack Bats X-Bow Mega Knight
Lumberjack Mega Knight Bats Archers Lightning
Lumberjack Bats Guards Mega Knight
Lightning X-Bow Lumberjack Mega Knight
Bats Archers Guards X-Bow Lumberjack Mega Knight
Bats Lightning Archers X-Bow
Lightning X-Bow Mega Knight
X-Bow Lumberjack
Guards Archers Lumberjack Mega Knight
Bats Archers Guards X-Bow Lumberjack Mega Knight
Bats Archers
Lumberjack Mega Knight Bats Guards Lightning X-Bow
Mega Knight Bats Guards X-Bow Lumberjack
X-Bow Lumberjack Mega Knight
Lightning X-Bow Lumberjack Mega Knight
Mega Knight Bats X-Bow Lumberjack
Mega Knight Bats Archers Guards X-Bow Lumberjack
Bats Archers Guards Lumberjack Mega Knight
Lumberjack
Mega Knight Bats Archers Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Archers X-Bow
Archers Lightning X-Bow Lumberjack Mega Knight
Guards Lumberjack Mega Knight Bats Lightning
Guards Lightning Lumberjack Mega Knight Bats X-Bow
Guards Lumberjack Mega Knight
Bats Archers
Guards Bats Archers Lightning Lumberjack
Mega Knight Lumberjack
Lightning Mega Knight Bats X-Bow
Guards
Mega Knight Bats Guards Lumberjack
Lightning Mega Knight Guards
Lightning Mega Knight Guards Lumberjack
Archers Mega Knight
Guards Bats Archers Lightning X-Bow Lumberjack
Bats Mega Knight Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards X-Bow
X-Bow
Lightning X-Bow
Lightning Guards
Mega Knight
Bats
Archers
X-Bow Lightning
Lightning X-Bow
Lightning Bats Guards X-Bow Lumberjack
Lightning X-Bow
Lightning Archers
Lightning
Lightning X-Bow
Lightning X-Bow
Lightning X-Bow
Lightning X-Bow Mega Knight
Lightning
Bats Lightning
Lightning Archers X-Bow Mega Knight
Lightning X-Bow Mega Knight
Lightning X-Bow Mega Knight
Lightning
Lightning X-Bow
Lightning X-Bow
Mega Knight
X-Bow Lightning
Lightning X-Bow Mega Knight
Lightning X-Bow
Lightning Bats Archers X-Bow
Lightning Bats Guards
Lightning
Lightning X-Bow Mega Knight
Lightning
Mega Knight
Lightning
Lightning Bats Archers Guards X-Bow
Lightning Archers
Lightning Lumberjack Mega Knight
Lightning
Lightning
Mega Knight
Bats Guards Lightning
Bats Lightning
Lightning X-Bow Mega Knight

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