My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Elixir Collector Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians
Earthquake
Elixir Collector
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Valkyrie Wizard Inferno Dragon
Fireball
Elite Barbarians Wizard Elixir Collector Inferno Dragon
Poison
Bats Wizard Elixir Collector
Lightning
Elite Barbarians Valkyrie Wizard Elixir Collector Inferno Dragon
Rocket
Elite Barbarians Valkyrie Wizard Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Elixir Collector Rage Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Valkyrie Inferno Dragon Wizard Elite Barbarians Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Valkyrie Inferno Dragon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Elite Barbarians Rage Inferno Dragon
Elite Barbarians
Valkyrie Rage Bats Wizard Mega Knight
Valkyrie
Bats Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Rage Mega Knight
Elixir Collector
Rage
Elite Barbarians Bats Wizard
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Elite Barbarians Wizard

Defense Synergies 1 8

Bats
Valkyrie Inferno Dragon Mega Knight
Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Bats Wizard
Wizard
Elite Barbarians Valkyrie Mega Knight
Elixir Collector
Rage
Inferno Dragon
Bats Mega Knight
Mega Knight
Bats Elite Barbarians Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Elite Barbarians Inferno Dragon Bats Valkyrie Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Inferno Dragon Bats Valkyrie Mega Knight
Elite Barbarians Valkyrie Mega Knight
Bats Valkyrie Mega Knight
Bats Inferno Dragon Wizard
Valkyrie Mega Knight
Inferno Dragon Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Bats Valkyrie Wizard Mega Knight
Inferno Dragon Bats Wizard
Mega Knight Bats Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats
Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon Mega Knight
Wizard Mega Knight Bats Elite Barbarians Valkyrie
Mega Knight Bats Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Bats Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Valkyrie Wizard Mega Knight Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Wizard Inferno Dragon Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie
Valkyrie Mega Knight Bats Elite Barbarians
Elite Barbarians Valkyrie Inferno Dragon Mega Knight
Wizard Bats
Bats Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie Inferno Dragon
Mega Knight Bats Elite Barbarians Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Elite Barbarians Bats Valkyrie Inferno Dragon
Bats Valkyrie Mega Knight Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Bats
Wizard
Wizard
Wizard
Bats Elite Barbarians
Valkyrie Wizard
Wizard
Elite Barbarians
Elite Barbarians
Wizard
Wizard Mega Knight
Bats
Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Inferno Dragon
Wizard
Wizard Mega Knight
Elite Barbarians Bats Wizard
Bats Wizard
Elite Barbarians
Wizard Mega Knight
Mega Knight
Wizard
Bats
Wizard
Valkyrie Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Bats Elite Barbarians
Bats
Mega Knight

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