My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider Miner
Giant Snowball
Bats Goblin Gang Hog Rider Miner
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Hog Rider Wizard Miner
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Tornado Miner Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Elite Barbarians
Goblin Gang
Hog Rider Miner
Elite Barbarians
Bats Hog Rider Wizard The Log
Hog Rider
Bats Goblin Gang The Log Elite Barbarians Wizard Tornado
Wizard
Tornado Elite Barbarians Hog Rider Miner
Tornado
Wizard Hog Rider The Log
The Log
Hog Rider Elite Barbarians Tornado Miner
Miner
Bats Goblin Gang Wizard The Log

Defense Synergies 1 8

Bats
The Log
Goblin Gang
The Log Miner
Elite Barbarians
Wizard The Log
Hog Rider
Wizard
Tornado Elite Barbarians The Log
Tornado
Wizard The Log
The Log
Bats Goblin Gang Elite Barbarians Wizard Tornado Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Bats Goblin Gang The Log
Goblin Gang Tornado Bats Elite Barbarians
Elite Barbarians Bats Goblin Gang
Elite Barbarians Tornado The Log
Goblin Gang Tornado The Log Bats
Bats Tornado Goblin Gang Wizard
The Log
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Miner
Bats Goblin Gang Wizard Tornado The Log
Bats Goblin Gang Wizard Tornado
Bats Goblin Gang Elite Barbarians Wizard The Log
Wizard Bats Goblin Gang Tornado The Log
Elite Barbarians Goblin Gang
Tornado Goblin Gang Elite Barbarians The Log
Wizard Bats Goblin Gang Elite Barbarians Tornado
Bats Goblin Gang Elite Barbarians Wizard Tornado The Log
Wizard Tornado The Log Bats
Elite Barbarians Tornado
Goblin Gang Wizard Bats Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Wizard The Log Miner
Goblin Gang Bats Elite Barbarians The Log
Goblin Gang Bats Elite Barbarians Tornado The Log
Goblin Gang Elite Barbarians
Wizard Bats Goblin Gang Tornado
Goblin Gang Bats Elite Barbarians
Elite Barbarians
Bats Elite Barbarians Tornado The Log
Goblin Gang
Bats Elite Barbarians
Elite Barbarians Tornado The Log
Elite Barbarians Goblin Gang Wizard
Wizard
Goblin Gang Elite Barbarians Bats Tornado The Log
Bats Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Miner
The Log Miner
The Log
Wizard The Log
Wizard Bats Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Miner Wizard Tornado
Bats Goblin Gang Elite Barbarians Tornado
Miner Wizard Tornado The Log
Wizard Tornado
Elite Barbarians The Log Miner
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Tornado
Bats
Wizard The Log
Wizard Tornado The Log Miner
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
The Log Miner Wizard Tornado
Wizard Tornado The Log Miner
Miner Tornado The Log
Elite Barbarians Bats Wizard Tornado
Bats Wizard
Elite Barbarians
Wizard The Log Miner
Wizard The Log
Bats Goblin Gang
Wizard Tornado
The Log
Miner Goblin Gang Wizard
The Log Wizard
Tornado
Elite Barbarians
Bats Goblin Gang Elite Barbarians Tornado The Log
Bats Tornado
Tornado The Log Miner

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