My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Executioner Golem Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Skeleton Army Bandit Ram Rider
Barbarian Barrel
Wizard Skeleton Army Executioner Bandit
The Log
Skeleton Army Bandit Ram Rider
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Executioner Bandit Ram Rider
Fireball
Wizard Skeleton Army Executioner Bandit Ram Rider
Poison
Bats Wizard Skeleton Army Executioner
Lightning
Wizard Executioner Bandit Ram Rider
Rocket
Wizard Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Bandit Freeze Wizard Executioner Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Bandit Freeze

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem Bandit Ram Rider
Wizard
Golem Bandit Ram Rider
Skeleton Army
Freeze
Executioner
Golem Bandit
Golem
Bats Wizard Executioner Bandit
Bandit
Bats Wizard Executioner Golem Ram Rider
Ram Rider
Bats Wizard Bandit

Defense Synergies 0 10

Bats
Freeze Bandit
Wizard
Skeleton Army Freeze Bandit
Skeleton Army
Wizard Freeze Executioner Bandit
Freeze
Bats Wizard Skeleton Army
Executioner
Skeleton Army Bandit
Golem
Bandit
Bats Wizard Skeleton Army Executioner Ram Rider
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Ram Rider
Skeleton Army Bats Executioner Bandit Ram Rider
Skeleton Army Ram Rider Bats Freeze Executioner Bandit
Skeleton Army Bats Bandit Ram Rider
Skeleton Army
Skeleton Army Freeze Bats Executioner Bandit
Bats Ram Rider Wizard Freeze Executioner
Bandit Ram Rider
Skeleton Army
Skeleton Army Bandit
Bats Skeleton Army Executioner Wizard Freeze Bandit Ram Rider
Executioner Bats Wizard Ram Rider
Skeleton Army Bats Wizard Freeze Bandit Ram Rider
Wizard Skeleton Army Executioner Bats Freeze
Skeleton Army Bandit Ram Rider
Skeleton Army Freeze Bandit Ram Rider
Wizard Bats Skeleton Army Executioner
Bats Wizard Skeleton Army Executioner Bandit Ram Rider
Wizard Freeze Executioner Bats Bandit Ram Rider
Ram Rider
Wizard Skeleton Army Bats Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bandit
Bandit Wizard Executioner
Skeleton Army Bandit Bats Ram Rider
Skeleton Army Bats Bandit Ram Rider
Skeleton Army Executioner Bandit Ram Rider
Wizard Executioner Bats Freeze Ram Rider
Skeleton Army Bats Bandit Ram Rider
Skeleton Army
Freeze Bats Skeleton Army Bandit
Skeleton Army
Bats
Skeleton Army
Skeleton Army Wizard Executioner Bandit Ram Rider
Wizard Skeleton Army Executioner
Skeleton Army Bats Freeze Executioner
Bats Executioner Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Executioner Bandit Ram Rider
Bandit
Freeze
Wizard Executioner
Wizard Executioner Bats Freeze Ram Rider
Wizard Executioner
Wizard Freeze Executioner Ram Rider
Wizard Bandit Ram Rider
Bats
Wizard Bandit Ram Rider
Wizard Executioner
Executioner Bandit
Freeze Bandit
Wizard Executioner Bandit
Wizard Executioner Bandit
Freeze
Bats
Wizard Executioner Bandit
Wizard
Wizard
Freeze Wizard Executioner
Wizard Executioner Bandit Ram Rider
Wizard Bandit Ram Rider
Bandit
Bats Wizard Executioner
Bats Wizard Freeze
Wizard Bandit
Freeze
Wizard
Bats Skeleton Army Freeze Bandit
Wizard Executioner Ram Rider
Freeze
Wizard Executioner
Wizard Executioner
Executioner
Bats Freeze
Bats Executioner
Freeze Executioner Bandit

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