My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Bandit
Giant Snowball
Bats Skeleton Army Baby Dragon Balloon
Zap
Bats Skeleton Army Balloon Bandit
Barbarian Barrel
Wizard Skeleton Army Bandit
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Baby Dragon Balloon Bandit
Fireball
Wizard Skeleton Army Baby Dragon Balloon Bandit
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Wizard Baby Dragon Balloon Bandit
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Bandit Baby Dragon Freeze Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Bandit Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Baby Dragon Bandit
Wizard
Balloon Bandit Mega Knight
Skeleton Army
Baby Dragon
Bats Balloon Bandit Mega Knight
Freeze
Balloon
Balloon
Bats Freeze Wizard Baby Dragon Bandit Mega Knight
Bandit
Bats Wizard Baby Dragon Balloon Mega Knight
Mega Knight
Bats Wizard Baby Dragon Balloon Bandit

Defense Synergies 0 14

Bats
Baby Dragon Freeze Bandit Mega Knight
Wizard
Skeleton Army Freeze Bandit Mega Knight
Skeleton Army
Wizard Freeze Bandit
Baby Dragon
Bats Bandit Mega Knight
Freeze
Bats Wizard Skeleton Army Mega Knight
Balloon
Bandit
Bats Wizard Skeleton Army Baby Dragon Mega Knight
Mega Knight
Bats Wizard Baby Dragon Freeze Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Skeleton Army Bats Bandit Mega Knight
Skeleton Army Mega Knight Bats Freeze Bandit
Skeleton Army Bats Bandit Mega Knight
Skeleton Army Mega Knight
Skeleton Army Freeze Bats Baby Dragon Bandit Mega Knight
Bats Wizard Baby Dragon Freeze
Baby Dragon Bandit Mega Knight
Skeleton Army
Skeleton Army Bandit Mega Knight
Bats Skeleton Army Wizard Baby Dragon Freeze Bandit Mega Knight
Bats Wizard Baby Dragon
Skeleton Army Mega Knight Bats Wizard Freeze Bandit
Wizard Skeleton Army Mega Knight Bats Baby Dragon Freeze
Skeleton Army Bandit Mega Knight
Skeleton Army Freeze Bandit Mega Knight
Wizard Mega Knight Bats Skeleton Army
Mega Knight Bats Wizard Skeleton Army Baby Dragon Bandit
Wizard Baby Dragon Freeze Bats Bandit Mega Knight
Wizard Skeleton Army Mega Knight Bats Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bandit
Bandit Wizard Baby Dragon Mega Knight
Skeleton Army Bandit Mega Knight Bats
Skeleton Army Mega Knight Bats Bandit
Skeleton Army Bandit Mega Knight
Wizard Bats Baby Dragon Freeze
Skeleton Army Bats Bandit
Mega Knight Skeleton Army
Freeze Mega Knight Bats Skeleton Army Baby Dragon Bandit
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard Bandit
Wizard Skeleton Army Baby Dragon Mega Knight
Skeleton Army Bats Baby Dragon Freeze
Bats Mega Knight Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Freeze
Wizard Baby Dragon Mega Knight
Wizard Bats Baby Dragon Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard Bandit
Bats
Wizard Bandit
Wizard Baby Dragon
Baby Dragon Bandit
Baby Dragon Freeze Bandit
Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit Mega Knight
Freeze
Bats
Wizard Baby Dragon Bandit Mega Knight
Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Freeze Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit Mega Knight
Baby Dragon Bandit
Bats Wizard Baby Dragon
Bats Wizard Freeze
Wizard Bandit Mega Knight
Freeze
Mega Knight
Wizard
Bats Skeleton Army Freeze Bandit
Wizard Baby Dragon
Freeze
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Bats Baby Dragon Freeze
Bats
Baby Dragon Freeze Bandit Mega Knight

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