My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Princess Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Balloon Princess Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Night Witch
Giant Snowball
Bats Witch Balloon Princess Night Witch
Zap
Bats Witch Balloon Princess Night Witch
Barbarian Barrel
Wizard Witch Princess Ice Wizard Night Witch
The Log
Witch Princess
Earthquake
Witch
Arrows
Bats Witch Princess Night Witch
Royal Delivery
Bats Wizard Witch Balloon Princess Ice Wizard Night Witch
Fireball
Wizard Witch Balloon Princess Ice Wizard Night Witch
Poison
Bats Wizard Witch Balloon Princess Ice Wizard Night Witch
Lightning
Wizard Witch Balloon Ice Wizard Night Witch
Rocket
Wizard Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Princess Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Princess Ice Wizard Night Witch Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Princess Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Rage
Wizard
Rage Balloon
Rage
Witch Balloon Bats Wizard Night Witch
Witch
Rage
Balloon
Bats Rage Wizard Princess Ice Wizard
Princess
Balloon
Ice Wizard
Balloon
Night Witch
Rage

Defense Synergies 0 5

Bats
Ice Wizard
Wizard
Ice Wizard
Rage
Witch
Ice Wizard
Balloon
Princess
Ice Wizard
Ice Wizard
Bats Wizard Witch Princess Night Witch
Night Witch
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bats Witch Ice Wizard Night Witch
Witch Bats Ice Wizard Night Witch
Witch Night Witch Bats Ice Wizard
Princess
Bats Ice Wizard Night Witch
Bats Wizard Witch Princess Ice Wizard Night Witch
Witch Princess Ice Wizard Night Witch
Ice Wizard Night Witch
Bats Witch Ice Wizard Wizard Princess Night Witch
Bats Wizard Witch Princess Ice Wizard Night Witch
Night Witch Bats Wizard Witch Ice Wizard
Wizard Bats Witch Princess Night Witch
Wizard Bats Witch Night Witch
Bats Wizard Witch Ice Wizard Night Witch
Wizard Witch Bats Princess Ice Wizard
Wizard Bats Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Wizard
Bats Witch
Bats Night Witch
Witch Night Witch
Wizard Bats Witch Princess Ice Wizard
Bats Witch Ice Wizard Night Witch
Bats Witch
Witch
Bats Witch
Wizard Witch Night Witch
Wizard Witch Princess
Witch Bats Night Witch
Bats Wizard Witch Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Ice Wizard
Wizard
Wizard Bats Witch Princess Ice Wizard
Wizard Witch Princess
Wizard Princess Ice Wizard
Wizard
Bats Night Witch
Wizard Princess
Wizard Princess
Princess
Princess
Princess
Wizard Witch Princess
Wizard Princess
Bats Night Witch
Wizard Princess
Wizard Witch Princess
Night Witch
Wizard Princess
Wizard Witch Princess Ice Wizard
Witch
Wizard Witch Princess Ice Wizard
Wizard Witch Princess
Bats Wizard Witch Princess Ice Wizard Night Witch
Bats Wizard Witch
Night Witch
Wizard Night Witch
Princess
Wizard Princess
Bats Witch Princess Night Witch
Wizard Witch Princess Ice Wizard
Wizard Princess
Wizard Princess
Bats Witch Princess
Bats Witch Princess
Witch Princess

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