My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Lumberjack
Zap
Bats Bandit
Barbarian Barrel
Wizard Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Bandit Electro Wizard Lumberjack
Fireball
Wizard Bandit Electro Wizard Lumberjack
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Barbarian Barrel Bandit Electro Wizard Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Barbarian Barrel Bandit

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Barbarian Barrel Bandit Lumberjack
Wizard
Bandit Lumberjack Mega Knight
Mirror
Barbarian Barrel Lumberjack
Barbarian Barrel
Bats Mirror Bandit Lumberjack Mega Knight
Bandit
Bats Wizard Barbarian Barrel Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bandit Lumberjack Mega Knight
Lumberjack
Bats Wizard Mirror Barbarian Barrel Bandit Electro Wizard Mega Knight
Mega Knight
Bats Wizard Barbarian Barrel Bandit Electro Wizard Lumberjack

Defense Synergies 1 22

Bats
Barbarian Barrel Bandit Electro Wizard Lumberjack Mega Knight
Wizard
Barbarian Barrel Bandit Electro Wizard Lumberjack Mega Knight
Mirror
Barbarian Barrel Electro Wizard Lumberjack Mega Knight
Barbarian Barrel
Mirror Bats Wizard Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Bats Wizard Barbarian Barrel Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bats Wizard Mirror Barbarian Barrel Bandit Lumberjack Mega Knight
Lumberjack
Bats Wizard Mirror Barbarian Barrel Bandit Electro Wizard
Mega Knight
Bats Wizard Mirror Barbarian Barrel Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Electro Wizard
Lumberjack Bats Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Bats Bandit Electro Wizard
Lumberjack Bats Bandit Electro Wizard Mega Knight
Barbarian Barrel Lumberjack Mega Knight
Barbarian Barrel Bats Bandit Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Wizard
Barbarian Barrel Bandit Electro Wizard Mega Knight
Lumberjack
Barbarian Barrel Bandit Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Wizard Barbarian Barrel Bandit Lumberjack Mega Knight
Bats Wizard Electro Wizard
Lumberjack Mega Knight Bats Wizard Bandit Electro Wizard
Wizard Mega Knight Bats Barbarian Barrel Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Bandit Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Bats Electro Wizard Lumberjack
Mega Knight Bats Wizard Barbarian Barrel Bandit Electro Wizard Lumberjack
Wizard Barbarian Barrel Bats Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Mega Knight Bats Barbarian Barrel Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Barbarian Barrel Bandit Electro Wizard
Bandit Electro Wizard Wizard Barbarian Barrel Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Bats Electro Wizard
Lumberjack Mega Knight Bats Barbarian Barrel Bandit Electro Wizard
Bandit Lumberjack Mega Knight
Wizard Bats Electro Wizard
Bats Bandit Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Bats Barbarian Barrel Bandit
Mega Knight Bats Lumberjack
Mega Knight Electro Wizard
Mega Knight Wizard Bandit Lumberjack
Wizard Mega Knight
Electro Wizard Bats Barbarian Barrel Lumberjack
Bats Mega Knight Wizard Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel Bandit
Barbarian Barrel
Wizard Barbarian Barrel Mega Knight
Wizard Bats
Wizard
Wizard Barbarian Barrel
Wizard Bandit
Bats Electro Wizard Lumberjack
Wizard Barbarian Barrel Bandit Electro Wizard
Wizard
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Wizard Barbarian Barrel Bandit
Wizard Barbarian Barrel Bandit Mega Knight
Barbarian Barrel
Bats
Wizard Barbarian Barrel Bandit Electro Wizard Mega Knight
Wizard Barbarian Barrel Mega Knight
Mega Knight
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Mega Knight
Wizard Barbarian Barrel Bandit Electro Wizard
Wizard Bandit Mega Knight
Barbarian Barrel Bandit
Bats Wizard Electro Wizard
Electro Wizard Bats Wizard
Wizard Bandit Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Bats Barbarian Barrel Bandit
Wizard Electro Wizard
Barbarian Barrel
Wizard Electro Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Barbarian Barrel Bandit Electro Wizard Mega Knight

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