My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Wizard Balloon Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Balloon Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Balloon Lava Hound
Giant Snowball
Skeletons Bats Skeleton Barrel Balloon Lava Hound
Zap
Skeletons Bats Skeleton Barrel Balloon Lava Hound
Barbarian Barrel
Skeletons Skeleton Barrel Wizard Magic Archer
The Log
Skeletons Skeleton Barrel
Earthquake
Skeletons
Arrows
Skeletons Bats Skeleton Barrel Lava Hound
Royal Delivery
Skeletons Bats Skeleton Barrel Wizard Balloon Magic Archer Lava Hound
Fireball
Skeleton Barrel Wizard Balloon Magic Archer Lava Hound
Poison
Bats Skeleton Barrel Wizard Balloon Magic Archer Lava Hound
Lightning
Wizard Balloon Magic Archer
Rocket
Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Skeleton Barrel Magic Archer Wizard Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Skeleton Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Balloon Lava Hound
Giant Snowball
Balloon Skeleton Barrel Magic Archer Lava Hound
Skeleton Barrel
Bats Giant Snowball Balloon Magic Archer Lava Hound
Wizard
Balloon
Balloon
Bats Giant Snowball Lava Hound Skeleton Barrel Wizard Magic Archer
Magic Archer
Giant Snowball Skeleton Barrel Balloon Lava Hound
Lava Hound
Bats Balloon Giant Snowball Skeleton Barrel Magic Archer

Defense Synergies 0 8

Skeletons
Bats Giant Snowball Wizard Magic Archer
Bats
Skeletons Giant Snowball
Giant Snowball
Skeletons Bats Skeleton Barrel Wizard Magic Archer
Skeleton Barrel
Giant Snowball
Wizard
Skeletons Giant Snowball
Balloon
Magic Archer
Skeletons Giant Snowball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard Magic Archer
Skeletons Bats
Skeletons Bats Giant Snowball
Skeletons Bats
Skeletons Bats Giant Snowball Magic Archer
Bats Giant Snowball Wizard Magic Archer
Skeleton Barrel Magic Archer
Skeletons
Skeletons Giant Snowball
Bats Skeletons Giant Snowball Wizard Magic Archer
Bats Giant Snowball Wizard Magic Archer
Skeletons Bats Giant Snowball Wizard
Wizard Bats Giant Snowball Magic Archer
Giant Snowball
Wizard Skeletons Bats
Bats Giant Snowball Wizard Magic Archer
Giant Snowball Wizard Bats Magic Archer
Wizard Bats Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Giant Snowball Skeleton Barrel Wizard Magic Archer
Skeletons Bats
Bats
Skeletons
Wizard Skeletons Bats Giant Snowball Skeleton Barrel Magic Archer
Skeletons Bats
Skeletons Bats Giant Snowball Magic Archer
Skeletons
Bats
Giant Snowball
Skeletons Wizard
Wizard Magic Archer
Skeletons Bats Magic Archer
Bats Giant Snowball Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer
Giant Snowball Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel
Wizard Giant Snowball Magic Archer
Wizard Bats Giant Snowball Skeleton Barrel Magic Archer
Wizard Magic Archer
Giant Snowball Skeleton Barrel Wizard Magic Archer
Giant Snowball Skeleton Barrel Wizard
Bats Giant Snowball
Skeleton Barrel Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Giant Snowball Skeleton Barrel Magic Archer
Giant Snowball Skeleton Barrel Wizard Magic Archer
Magic Archer Skeleton Barrel Wizard
Giant Snowball
Bats
Giant Snowball Skeleton Barrel Wizard Magic Archer
Giant Snowball Skeleton Barrel Wizard Magic Archer
Magic Archer
Giant Snowball Wizard
Giant Snowball Skeleton Barrel
Giant Snowball Wizard Magic Archer
Giant Snowball Skeleton Barrel Wizard Magic Archer
Giant Snowball Skeleton Barrel Wizard Magic Archer
Skeleton Barrel Magic Archer
Bats Giant Snowball Wizard Magic Archer
Bats Giant Snowball Skeleton Barrel Wizard
Giant Snowball
Giant Snowball Wizard Magic Archer
Giant Snowball Magic Archer
Giant Snowball Wizard Magic Archer
Skeleton Barrel Bats Magic Archer
Giant Snowball Wizard Magic Archer
Wizard Magic Archer
Giant Snowball Skeleton Barrel Wizard Magic Archer
Giant Snowball
Bats Giant Snowball Magic Archer
Bats Giant Snowball Magic Archer
Giant Snowball Skeleton Barrel Magic Archer

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