My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Minion Valkyrie Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Mega Minion Skeleton Army
Zap
Bats Royal Giant Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Executioner
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mega Minion Valkyrie Wizard Skeleton Army Executioner
Fireball
Mega Minion Wizard Skeleton Army Executioner
Poison
Bats Mega Minion Wizard Skeleton Army Executioner
Lightning
Mega Minion Valkyrie Wizard Executioner
Rocket
Valkyrie Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Skeleton Army Fireball Valkyrie Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Mega Minion Skeleton Army Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Mega Minion
Royal Giant
Bats Fireball Mega Minion Wizard Executioner
Mega Minion
Bats Royal Giant Fireball Valkyrie
Fireball
Royal Giant Mega Minion
Valkyrie
Bats Mega Minion Wizard Executioner
Wizard
Royal Giant Valkyrie
Skeleton Army
Executioner
Royal Giant Valkyrie

Defense Synergies 0 9

Bats
Valkyrie
Royal Giant
Mega Minion
Valkyrie Wizard Skeleton Army
Fireball
Valkyrie
Valkyrie
Bats Mega Minion Fireball Wizard Executioner
Wizard
Mega Minion Valkyrie Skeleton Army
Skeleton Army
Mega Minion Wizard Executioner
Executioner
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Wizard Executioner
Skeleton Army Bats Mega Minion Valkyrie Executioner
Skeleton Army Bats Mega Minion Valkyrie Executioner
Skeleton Army Bats Mega Minion Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bats Mega Minion Valkyrie Executioner
Bats Mega Minion Fireball Wizard Executioner
Fireball Valkyrie
Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Executioner Mega Minion Fireball Wizard
Mega Minion Executioner Bats Fireball Wizard
Skeleton Army Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Executioner Bats Mega Minion
Skeleton Army
Skeleton Army Fireball
Wizard Bats Fireball Valkyrie Skeleton Army Executioner
Fireball Bats Mega Minion Valkyrie Wizard Skeleton Army Executioner
Valkyrie Wizard Executioner Bats Mega Minion Fireball
Valkyrie Wizard Skeleton Army Bats Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Mega Minion Valkyrie Wizard Executioner
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats Fireball
Valkyrie Skeleton Army Executioner
Fireball Wizard Executioner Bats
Skeleton Army Bats Mega Minion Fireball Valkyrie
Valkyrie Skeleton Army
Bats Mega Minion Fireball Valkyrie Skeleton Army
Mega Minion Skeleton Army
Bats Mega Minion Valkyrie
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard Executioner
Wizard Fireball Valkyrie Skeleton Army Executioner
Skeleton Army Bats Mega Minion Fireball Valkyrie Executioner
Bats Valkyrie Executioner Mega Minion Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Executioner
Fireball
Fireball Valkyrie
Fireball Wizard Executioner Valkyrie
Fireball Wizard Executioner Bats Mega Minion
Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Bats Fireball
Fireball Valkyrie Wizard
Fireball Wizard Executioner
Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Bats
Mega Minion Fireball Wizard Executioner
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Executioner
Mega Minion
Fireball Wizard Executioner
Fireball Wizard
Fireball
Bats Fireball Wizard Executioner
Bats Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball Skeleton Army
Fireball Mega Minion Wizard Executioner
Fireball
Fireball Mega Minion Valkyrie Wizard Executioner
Fireball Wizard Executioner
Fireball
Mega Minion Executioner
Bats Fireball
Bats Fireball Executioner
Fireball Executioner

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