My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Bats Hog Rider Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel Giant Skeleton Electro Wizard
The Log
Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Hog Rider Wizard Goblin Barrel Giant Skeleton Electro Wizard
Fireball
Hog Rider Wizard Goblin Barrel Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Tornado Hog Rider Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Goblin Barrel
Hog Rider
Bats The Log Wizard Goblin Barrel Tornado Giant Skeleton Electro Wizard
Wizard
Tornado Hog Rider Giant Skeleton
Goblin Barrel
Bats Hog Rider Giant Skeleton
Tornado
Wizard Hog Rider Giant Skeleton The Log
Giant Skeleton
Bats Hog Rider Wizard Goblin Barrel Tornado The Log Electro Wizard
The Log
Hog Rider Tornado Giant Skeleton
Electro Wizard
Hog Rider Giant Skeleton

Defense Synergies 1 12

Bats
Giant Skeleton The Log Electro Wizard
Hog Rider
Wizard
Tornado Giant Skeleton The Log Electro Wizard
Goblin Barrel
Tornado
Wizard Giant Skeleton The Log Electro Wizard
Giant Skeleton
Bats Wizard Tornado The Log Electro Wizard
The Log
Bats Wizard Tornado Giant Skeleton Electro Wizard
Electro Wizard
Bats Wizard Tornado Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Bats The Log Electro Wizard
Tornado Bats Giant Skeleton Electro Wizard
Bats Electro Wizard
Tornado Giant Skeleton The Log
Tornado The Log Bats Electro Wizard
Bats Tornado Electro Wizard Wizard
Giant Skeleton The Log Electro Wizard
Tornado
Tornado Giant Skeleton Electro Wizard
Bats Electro Wizard Wizard Tornado Giant Skeleton The Log
Bats Wizard Tornado Electro Wizard
Bats Wizard Giant Skeleton The Log Electro Wizard
Wizard Bats Tornado The Log Electro Wizard
Electro Wizard
Tornado The Log Electro Wizard
Wizard Bats Tornado Electro Wizard
Bats Wizard Tornado The Log Electro Wizard
Wizard Tornado The Log Bats Giant Skeleton Electro Wizard
Tornado Electro Wizard
Wizard Bats Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Wizard
Electro Wizard Wizard The Log
Giant Skeleton Bats The Log Electro Wizard
Giant Skeleton Bats Tornado The Log Electro Wizard
Giant Skeleton
Wizard Bats Tornado Electro Wizard
Bats Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Bats Tornado The Log
Bats Giant Skeleton
Tornado Giant Skeleton The Log Electro Wizard
Giant Skeleton Wizard
Wizard
Electro Wizard Bats Tornado Giant Skeleton The Log
Bats Wizard Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Tornado The Log Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Wizard The Log
Wizard Bats Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Bats Tornado Electro Wizard
Wizard Tornado The Log Electro Wizard
Wizard Tornado
The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Bats
Wizard The Log Electro Wizard
Wizard Tornado The Log
Giant Skeleton The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
The Log Wizard Tornado Electro Wizard
Wizard Tornado The Log
Tornado The Log
Bats Wizard Tornado Electro Wizard
Electro Wizard Bats Wizard
Wizard The Log
Electro Wizard
Giant Skeleton
Wizard The Log
Electro Wizard Bats
Wizard Tornado Electro Wizard
The Log
Wizard Electro Wizard
The Log Wizard
Tornado Giant Skeleton
Bats Tornado Giant Skeleton The Log Electro Wizard
Bats Tornado Electro Wizard
Tornado Giant Skeleton The Log Electro Wizard

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