My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Clone Night Witch
Giant Snowball
Bats Minions Clone Baby Dragon Witch Night Witch
Zap
Bats Minions Clone Witch Night Witch
Barbarian Barrel
Clone Witch Night Witch
The Log
Clone Witch
Earthquake
Clone Witch
Arrows
Bats Minions Clone Witch Night Witch
Royal Delivery
Bats Minions Clone Baby Dragon Witch Night Witch
Fireball
Minions Clone Baby Dragon Witch Night Witch
Poison
Bats Minions Clone Witch Night Witch
Lightning
Baby Dragon Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Minions Clone Baby Dragon Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Minions Clone

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Barbarian Barrel Clone Baby Dragon Golem
Minions
Bats Barbarian Barrel Clone Baby Dragon Golem
Barbarian Barrel
Bats Minions Baby Dragon Golem
Clone
Golem Night Witch Bats Minions Baby Dragon Witch
Baby Dragon
Golem Bats Minions Barbarian Barrel Clone Witch
Witch
Clone Baby Dragon Golem
Golem
Clone Baby Dragon Night Witch Bats Minions Barbarian Barrel Witch
Night Witch
Clone Golem

Defense Synergies 0 9

Bats
Minions Barbarian Barrel Baby Dragon
Minions
Bats Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats Minions Baby Dragon Witch Night Witch
Clone
Baby Dragon
Bats Minions Barbarian Barrel Witch
Witch
Barbarian Barrel Baby Dragon
Golem
Night Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel Baby Dragon
Bats Minions Witch Night Witch
Witch Bats Minions Night Witch
Witch Night Witch Bats Minions
Barbarian Barrel
Barbarian Barrel Bats Minions Baby Dragon Night Witch
Bats Minions Baby Dragon Witch Night Witch
Barbarian Barrel Baby Dragon
Witch Minions Night Witch
Barbarian Barrel Night Witch
Bats Minions Witch Barbarian Barrel Baby Dragon Night Witch
Minions Bats Baby Dragon Witch Night Witch
Night Witch Bats Minions Witch
Bats Minions Barbarian Barrel Baby Dragon Witch Night Witch
Bats Minions Witch Night Witch
Bats Minions Barbarian Barrel Baby Dragon Witch Night Witch
Barbarian Barrel Baby Dragon Witch Bats Minions
Bats Minions Barbarian Barrel Baby Dragon Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch
Barbarian Barrel Baby Dragon
Bats Minions Witch
Bats Barbarian Barrel Night Witch
Witch Night Witch
Bats Minions Baby Dragon Witch
Bats Minions Witch Night Witch
Bats Minions Barbarian Barrel Baby Dragon Witch
Witch
Bats Minions Witch
Witch Night Witch
Baby Dragon Witch
Witch Bats Minions Barbarian Barrel Baby Dragon Night Witch
Bats Minions Barbarian Barrel Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Barbarian Barrel Baby Dragon
Bats Minions Baby Dragon Witch
Baby Dragon Witch
Barbarian Barrel Baby Dragon
Bats Minions Night Witch
Barbarian Barrel
Baby Dragon
Barbarian Barrel Baby Dragon
Minions Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Witch
Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats Minions Night Witch
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Witch
Minions Baby Dragon Night Witch
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Witch
Witch
Barbarian Barrel Baby Dragon Witch
Baby Dragon Witch
Barbarian Barrel Baby Dragon
Bats Baby Dragon Witch Night Witch
Bats Minions Witch
Night Witch
Night Witch
Bats Minions Barbarian Barrel Witch Night Witch
Baby Dragon Witch
Barbarian Barrel
Baby Dragon
Baby Dragon
Bats Minions Baby Dragon Witch
Bats Witch
Barbarian Barrel Baby Dragon Witch

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