My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Giant Skeleton
Giant Snowball
Bats Skeleton Army Clone
Zap
Bats Skeleton Army Clone
Barbarian Barrel
Valkyrie Wizard Skeleton Army Clone Giant Skeleton
The Log
Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Army Clone
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Clone Giant Skeleton
Fireball
Wizard Skeleton Army Clone
Poison
Bats Wizard Skeleton Army Clone
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Clone Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Army Clone Valkyrie Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Skeleton Army Clone

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Mega Knight Clone
Valkyrie
Bats Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton Mega Knight
Mirror
Skeleton Army Giant Skeleton
Skeleton Army
Clone Mirror
Clone
Skeleton Army Giant Skeleton Bats
Giant Skeleton
Bats Clone Valkyrie Wizard Mirror
Mega Knight
Bats Wizard

Defense Synergies 1 10

Bats
Valkyrie Giant Skeleton Mega Knight
Valkyrie
Bats Wizard Mirror
Wizard
Valkyrie Skeleton Army Giant Skeleton Mega Knight
Mirror
Skeleton Army Valkyrie Mega Knight
Skeleton Army
Mirror Wizard Giant Skeleton
Clone
Giant Skeleton
Bats Wizard Skeleton Army
Mega Knight
Bats Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Bats Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Giant Skeleton
Skeleton Army Bats Valkyrie Mega Knight
Valkyrie Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Bats Valkyrie Mega Knight
Bats Wizard
Valkyrie Giant Skeleton Mega Knight
Skeleton Army
Skeleton Army Valkyrie Giant Skeleton Mega Knight
Bats Valkyrie Skeleton Army Wizard Giant Skeleton Mega Knight
Bats Wizard
Skeleton Army Mega Knight Bats Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Mega Knight Bats Valkyrie Skeleton Army
Mega Knight Bats Valkyrie Wizard Skeleton Army
Valkyrie Wizard Bats Giant Skeleton Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Bats Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Giant Skeleton
Valkyrie Wizard Mega Knight
Skeleton Army Giant Skeleton Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Giant Skeleton Mega Knight Bats
Giant Skeleton Valkyrie Skeleton Army Mega Knight
Wizard Bats
Skeleton Army Bats Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Skeleton Army
Giant Skeleton Mega Knight Bats Valkyrie Skeleton Army
Skeleton Army
Mega Knight Bats Valkyrie Giant Skeleton
Skeleton Army Mega Knight Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Valkyrie Giant Skeleton
Bats Valkyrie Mega Knight Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie Mega Knight
Wizard Bats
Wizard
Wizard
Wizard
Bats
Valkyrie Wizard
Wizard
Wizard
Wizard Mega Knight
Bats
Wizard Mega Knight
Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Wizard
Wizard Mega Knight
Bats Wizard
Bats Wizard
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Bats Skeleton Army
Wizard
Valkyrie Wizard Mega Knight
Wizard
Giant Skeleton
Mega Knight
Bats Giant Skeleton
Bats
Giant Skeleton Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: