My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Golem Princess Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Princess Inferno Dragon
Zap
Bats Princess Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Princess Ice Wizard
The Log
Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Valkyrie Wizard Princess Ice Wizard Inferno Dragon
Fireball
Wizard Princess Ice Wizard Inferno Dragon
Poison
Bats Wizard Princess Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Golem Princess Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Princess Ice Wizard Valkyrie Inferno Dragon Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Princess Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Golem Inferno Dragon
Valkyrie
Bats Wizard
Wizard
Valkyrie Golem
Golem
Bats Wizard The Log Ice Wizard
The Log
Golem Princess
Princess
The Log
Ice Wizard
Golem
Inferno Dragon
Bats

Defense Synergies 0 15

Bats
Valkyrie The Log Ice Wizard Inferno Dragon
Valkyrie
Bats Wizard The Log Princess Ice Wizard
Wizard
Valkyrie The Log Ice Wizard
Golem
The Log
Bats Valkyrie Wizard Princess Ice Wizard Inferno Dragon
Princess
Valkyrie The Log Ice Wizard
Ice Wizard
Bats Valkyrie Wizard The Log Princess Inferno Dragon
Inferno Dragon
Bats The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Inferno Dragon Bats Valkyrie The Log Ice Wizard
Bats Valkyrie Ice Wizard Inferno Dragon
Inferno Dragon Bats Valkyrie Ice Wizard
Valkyrie The Log Princess
The Log Bats Valkyrie Ice Wizard
Bats Inferno Dragon Wizard Princess Ice Wizard
Valkyrie The Log
Inferno Dragon Princess Ice Wizard
Valkyrie Ice Wizard
Bats Valkyrie Ice Wizard Wizard The Log Princess
Inferno Dragon Bats Wizard Princess Ice Wizard
Bats Valkyrie Wizard The Log Ice Wizard
Valkyrie Wizard Bats The Log Princess
Inferno Dragon
The Log Inferno Dragon
Wizard Bats Valkyrie
Bats Valkyrie Wizard The Log Ice Wizard
Valkyrie Wizard The Log Bats Princess Ice Wizard Inferno Dragon
Inferno Dragon
Valkyrie Wizard Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Valkyrie Wizard The Log Inferno Dragon
Bats Valkyrie The Log
Valkyrie Bats The Log
Valkyrie Inferno Dragon
Wizard Bats Princess Ice Wizard
Bats Valkyrie Ice Wizard
Valkyrie Inferno Dragon
Bats Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie
Valkyrie The Log
Valkyrie Wizard
Wizard Valkyrie Princess
Bats Valkyrie The Log Inferno Dragon
Bats Valkyrie Wizard The Log Princess Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie The Log
The Log Princess Ice Wizard
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Bats Princess Ice Wizard
Wizard The Log Princess
The Log Wizard Princess Ice Wizard
The Log Wizard
Bats
Valkyrie Wizard The Log Princess
Wizard Princess
The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Bats
Wizard The Log Princess
Valkyrie Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Valkyrie Wizard Princess Ice Wizard
Inferno Dragon
The Log Wizard Princess Ice Wizard
Wizard The Log Princess
The Log
Bats Wizard Princess Ice Wizard
Bats Wizard
Wizard The Log
Princess
Wizard The Log Princess
Bats Princess
Wizard Princess Ice Wizard
The Log
Valkyrie Wizard Princess
The Log Wizard Princess
Bats The Log Princess
Bats Princess
The Log Princess

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